Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-08-18 | check if skeleton texture is already allocated before reallocating | clayjohn | |
2019-08-17 | Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in 'core/' and 'editor/' | Braden Bodily | |
Condensed some if and ERR statements. Added dots to end of error messages Couldn't figure out EXPLAINC. These files gave me trouble: core/error_macros.h, core/io/file_access_buffered_fa.h (where is it?), core/os/memory.cpp, drivers/png/png_driver_common.cpp, drivers/xaudio2/audio_driver_xaudio2.cpp (where is it?) | |||
2019-08-10 | check for unsigned_short support for gles2 depth buffer allocation | clayjohn | |
2019-07-20 | Changed some code showed in LGTM and Coverage | qarmin | |
2019-07-06 | Added release function to PoolVector::Access. | Ibrahn Sahir | |
For clarity, assign-to-release idiom for PoolVector::Read/Write replaced with a function call. Existing uses replaced (or removed if already handled by scope) | |||
2019-06-26 | Some code changed with Clang-Tidy | qarmin | |
2019-06-20 | Merge pull request #29283 from qarmin/fix_some_always_same_values | Rémi Verschelde | |
Remove always true/false values | |||
2019-06-20 | Fix always true/false values | qarmin | |
2019-06-18 | Merge pull request #29751 from lawnjelly/skin-fix | Rémi Verschelde | |
Fixes crash with rigged meshes on some OpenGLES2 devices | |||
2019-06-18 | Fixes crash with rigged meshes on some OpenGLES2 devices | lawnjelly | |
Non-tools OpenGLES2 devices that use the USE_SKELETON_SOFTWARE path (i.e. do not support float texture) depend on surface->data being set containing the bone IDs and weights (rasterizer_scene_gles2.cpp, line 1456, RasterizerSceneGLES2::_setup_geometry). However currently if TOOLS_ENABLED is not defined, surface->data is not stored in main memory in rasterizer_storage_gles2.cpp. This causes a crash in rasterizer_scene_gles2.cpp when a rigged object comes into view. This fix addresses the specific case of skinned objects when USE_SKELETON_SOFTWARE is active, and stores a copy of the bone data, as is done when TOOLS_ENABLED is defined. This fixes the crash by allowing the same mechanism as on desktop, without adding the memory overhead of storing all vertex data where not required. Fixes #28298 | |||
2019-06-15 | Adding a new Camera Server implementation to Godot. | BastiaanOlij | |
This is a new singleton where camera sources such as webcams or cameras on a mobile phone can register themselves with the Server. Other parts of Godot can interact with this to obtain images from the camera as textures. This work includes additions to the Visual Server to use this functionality to present the camera image in the background. This is specifically targetted at AR applications. | |||
2019-06-14 | Fix HTML5 build failed due to undefined symbol | Fabio Alessandrelli | |
2019-06-04 | use def ANDROID_ENABLED so android features are not included in javascript ↵ | clayjohn | |
builds | |||
2019-05-13 | Implement ability to render viewports directly to screen | clayjohn | |
2019-05-13 | Merge pull request #28518 from clayjohn/GLES2-MSAA | Rémi Verschelde | |
Added MSAA to GLES2 backend | |||
2019-05-08 | Fix texture resource reload bug | Daniel Rakos | |
If a non-imported texture resource file (e.g. DDS) gets updated the editor doesn't reload it. The cause of the problem is two-fold: First, the code of ImageTexture assumes that textures are always imported from an image, but that's not the case for e.g. DDS. This change thus adds code to issue a resource reload in case an image reload is not possible (which is the case for non-imported texture resources). Second, the code is filled with bogus calls to Image::get_image_data_size() to determine the mipmap offset when that should be done using Image::get_image_mipmap_offset(). Previous code literally passed the integer mip level value to Image::get_image_data_size() where that actually expects a boolean. Thus this part of the change might actually solve some other issues as well. To be pedantic, the texture_get_data() funciton of the rasterizer drivers is still quite a mess, as it only ever returns the whole mipchain when GLES_OVER_GL is set (practically only on desktop builds) but this change does not attempt to resolve that. | |||
2019-05-02 | added MSAA to GLES backend | clayjohn | |
2019-04-30 | Merge pull request #25670 from aqnuep/bake_mode_affect_gi_prove | Rémi Verschelde | |
Disable GI probe capturing lights with bake mode disabled | |||
2019-04-23 | Disable GI probe capturing lights with bake mode disabled | Daniel Rakos | |
The bake mode property of lights previously didn't affect GI probes. This change makes the GI probe ignore lights that have their bake mode set to disabled. | |||
2019-04-08 | Fix hint_range for GLES2 shader uniforms | JFonS | |
2019-04-06 | Add option to have viewport render into supplied texture | Bastiaan Olij | |
2019-04-05 | Merge pull request #27411 from KidRigger/raster_store | Rémi Verschelde | |
Added GLES2 RenderStorage Info calculations. | |||
2019-04-02 | Enable warnings=extra on clang and GCC testers. | marxin | |
And remove 2 warnings from warnings=extra. | |||
2019-03-25 | Added GLES2 RenderStorage Info calculations. | Anish Bhobe | |
Proper counting code has been added to update info struct. Extra: Added the render_info_capture calculations. Fixes: #27273 | |||
2019-03-12 | GLES2: Convert unsupported float texture types to 8-bit types | Rémi Verschelde | |
2019-03-11 | Enable seamless cubemap only if extension is present. | Juan Linietsky | |
2019-03-10 | increase size of radiance map in gles2 | clayjohn | |
2019-03-09 | gles2 reallocate texture when transparent is set | clayjohn | |
2019-03-07 | Use glCopyTexSubImage2D instead of glCopyTexImage2D, should be safer and faster. | Juan Linietsky | |
May be a solution to #26500 | |||
2019-03-03 | Skeletons can now choose between using local or world coords for processing, ↵ | Juan Linietsky | |
fixes #26468 | |||
2019-03-01 | Fixed RGTC (and other compressed) texture supports in GLES2. Fixes #26414 an ↵ | Juan Linietsky | |
probably others. | |||
2019-03-01 | Skeleton was not providing prober AABB in GLES2, fixed. | Juan Linietsky | |
2019-03-01 | Fixed some crashers, closes #26393 | Juan Linietsky | |
2019-03-01 | Remove unused include from previous commit | Rémi Verschelde | |
2019-03-01 | Clean up blend shape support in GLES2 and GLES3. | Juan Linietsky | |
2019-03-01 | Strive for maximum compatibility in GLES2 regarding depth buffers. | Juan Linietsky | |
2019-02-27 | Detect for 24 bits oes support on GLES2, closes #26344 | Juan Linietsky | |
2019-02-27 | Fix GCC 5 build after #26331 and cleanup style | Rémi Verschelde | |
Also cleanup after 01a3dd3. | |||
2019-02-26 | Remove references to OES24, which is incompatible with many devices. | Juan Linietsky | |
2019-02-26 | -Remove harcoded opengl extension testing from OS, ask rasterizer instead. | Juan Linietsky | |
-Fixed a bug where etc textures were imported broken | |||
2019-02-25 | Several fixes to make GLES2 on HTML5 work much better. | Juan Linietsky | |
Changed math class error reporting to be a bit less paranoid. | |||
2019-02-24 | Removed debug function. | Juan Linietsky | |
2019-02-24 | Many separate fixes to ensure non power of 2 textures work on GLES2, closes ↵ | Juan Linietsky | |
#25897 and many others | |||
2019-02-24 | Fixed issue with buffers being wrongly cleared, closes #25484 | Juan Linietsky | |
2019-02-22 | Properly update materials when adding surface, fixes #23790 | Juan Linietsky | |
2019-02-22 | Remove unused variable after aab8f44 | Rémi Verschelde | |
2019-02-22 | -Support DEPTH_TEXTURE in GLES2, fixes #25106 | Juan Linietsky | |
-Fix use of transparent framebuffers in GLES2 -Fix use of ambient color clearing in GLES2 when no environment exists. | |||
2019-02-20 | Add -Wshadow=local to warnings and fix reported issues. | marxin | |
Fixes #25316. | |||
2019-01-27 | Properly get proxy texture size for canvas light, fixes #17067 | Juan Linietsky | |
2019-01-26 | fix s3tc support detection for webgl | muiroc | |