index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
drivers
/
gles2
/
rasterizer_storage_gles2.cpp
Age
Commit message (
Expand
)
Author
2018-08-08
GLES2 refactors
Thomas Herzog
2018-08-06
Added proper import support for 3D and Array textures
Juan Linietsky
2018-07-30
add 3D textures
Thomas Herzog
2018-07-27
add initial GLES2 3D renderer
karroffel
2018-07-25
Merge pull request #18368 from Gamblify/RasterizerEngineSync
Rémi Verschelde
2018-07-22
initialize texture shrink to false by default
dragmz
2018-07-18
Style: Format code with clang-format 6.0.1
Rémi Verschelde
2018-07-17
Revert "Fix #19507 Not emitted particles affects performance"
Max Hilbrunner
2018-07-17
Merge pull request #19764 from malbach/godot_malbach
Max Hilbrunner
2018-07-16
Finally figured out how to implement AnimatedTexture properly.
Juan Linietsky
2018-07-06
Support for CPU based particles, which aids compatibility with OpenGL ES 2.0
Juan Linietsky
2018-06-25
Fix #19507 Not emitted particles affects performance
malbach
2018-06-05
Rasterizers are now in sync with engine
Gustav Lund
2018-05-31
Style: Apply clang-format (5.0) to some missed files
Rémi Verschelde
2018-05-07
Merge pull request #18495 from Zylann/partial_texture_update
Juan Linietsky
2018-05-03
Skeleton for 2D WIP
Juan Linietsky
2018-04-29
Added partial texture update to VisualServer
Marc Gilleron
2018-03-21
s/2017/2018/g for gles2, websocket, linux appdata
Poommetee Ketson
2018-03-01
add GLES 2 renderer for 2D
karroffel