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Godot with FMOD integration
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gles2
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rasterizer_storage_gles2.cpp
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Author
2020-04-12
Implement MSAA
Juan Linietsky
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-27
Renaming of servers for coherency.
Juan Linietsky
2020-03-19
Add shader based background mode
Bastiaan Olij
2020-03-17
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-02-25
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-11
Implementation of 'struct' for shaders
Yuri Roubinsky
2020-02-11
Rewritten StreamTexture for better code reuse, added basis universal support
Juan Linietsky
2020-02-11
basic 2D engine is more or less working with Vulkan, including editor.
Juan Linietsky
2020-02-11
A lot of progress with canvas rendering, still far from working.
Juan Linietsky
2020-02-11
Texture refactor
Juan Linietsky
2020-02-11
Refactored RID/RID_Owner to always use O(1) allocation.
Juan Linietsky
2020-02-07
Merge pull request #35142 from clayjohn/GLES2-add-3d-textures
Rémi Verschelde
2020-02-05
Remove duplicate WARN_PRINT macro.
Marcel Admiraal
2020-02-05
Remove duplicate ERR_PRINT macro.
Marcel Admiraal
2020-01-31
Add support for 3D textures to GLES2
clayjohn
2020-01-24
Fix Softbody always spawns from world center [gles2]
Eric Rybicki
2020-01-21
Remove unused #if 0'ed code
Rémi Verschelde
2020-01-16
Merge pull request #35215 from clayjohn/multimesh-error
Rémi Verschelde
2020-01-16
Add multimesh format max for proper error checking
clayjohn
2020-01-16
Gracefully handle 3D textures in GLES2
clayjohn
2020-01-12
Fix light and multimesh crashes
clayjohn
2020-01-06
Add VisualServer methods to get the video adapter name and vendor
Hugo Locurcio
2020-01-03
Fix crash on trimesh_create by making surface->data available in non-tool builds
clayjohn
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-12-19
Always use 16 bit renderbuffer depth on WebGL
clayjohn
2019-12-10
Merge pull request #34238 from clayjohn/GLES2-use-renderbuffer-post-process
Rémi Verschelde
2019-12-09
Use renderbuffer depth for post-process buffers when appropriate
clayjohn
2019-12-09
Force 32 bit depth buffer for WebGL
clayjohn
2019-11-26
Use ANGLE multisample extensions for UWP
George Marques
2019-11-23
Restructure depth_internalformat code to work on mobile
clayjohn
2019-11-23
glTexImage2D: Fix confusion between format and internal format
Rémi Verschelde
2019-11-19
Need to use GL_RGB8 and GL_RGBA8 as the internal format for GLES2
Bastiaan Olij
2019-11-11
Add special external MSAA modes for GLES2 Rift S/Quest and OpenXR optimisation
Bastiaan Olij
2019-11-08
Revert "fix #33188 MSAA depth buffer not used for external texture"
Bastiaan Olij
2019-11-04
fix #33188 MSAA depth buffer not used for external texture
Holger Dammertz
2019-11-03
Merge pull request #33278 from clayjohn/GLES2-depth-format
Rémi Verschelde
2019-11-02
Fix depth format on Android in GLES2
clayjohn
2019-10-30
When framebuffer allocation fails for MSAA in GLES2 revert to normal without ...
clayjohn
2019-10-28
Merge pull request #33104 from qarmin/fix_some_crashes
Rémi Verschelde
2019-10-28
Merge pull request #33097 from clayjohn/GLES2-HTML-sampler_limit
Rémi Verschelde
2019-10-28
Fix some crashes and using null pointers
Rafał Mikrut
2019-10-27
Fixed using compressed textures and add work around for firefox webgl mesa sa...
clayjohn
2019-10-27
use proper texture in Android MSAA
clayjohn
2019-10-26
Merge pull request #33093 from clayjohn/GLES2-HTML-shadows
Rémi Verschelde
2019-10-26
Fix shadow mapping with RGBA textures on html
clayjohn
2019-10-25
WebGL 2.0: Force decompressing non power-of-2 textures with repeat/mipmap
Rémi Verschelde
2019-10-06
fix current issues with post-processing
clayjohn
2019-10-02
remove glViewport call as it wasnt needed and caused crash
clayjohn
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