Age | Commit message (Collapse) | Author |
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And remove 2 warnings from warnings=extra.
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May be a solution to #26500
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fixes #26468
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probably others.
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Also cleanup after 01a3dd3.
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-Fixed a bug where etc textures were imported broken
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Changed math class error reporting to be a bit less paranoid.
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#25897 and many others
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-Fix use of transparent framebuffers in GLES2
-Fix use of ambient color clearing in GLES2 when no environment exists.
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Fixes #25316.
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Added in 4f4e46edd539b0c26a6b086aa19c303b10de66b1 but not used in the end.
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supported, fixes #22957
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glRenderBufferStorage doesn't accept the _DEPTH_COMPONENT24_OES so I changed it to GL_DEPTH_COMPONENT16
https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/renderbufferStorage
https://www.khronos.org/registry/webgl/extensions/rejected/OES_depth24/
Enabled ext_shader_texture_lod extension. I guess it does the same like the GL_ARB_shader_texture_lod extension, but in WebGL1
https://www.khronos.org/registry/webgl/extensions/EXT_shader_texture_lod/
And last WebGL1 doesn't allow indexes not constant, so I changed it into a loop reading this:
https://stackoverflow.com/questions/19529690/index-expression-must-be-constant-webgl-glsl-error
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Happy new year to the wonderful Godot community!
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-Implemented 2D Skeleton deform for GLES2
-Implement Multimesh support for GLES2, closes #20524, closes #21839
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#21551
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crashes on mobile for #21551 but not sure on intel.
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Cleaning up some uninitialised variables in GLES2 stuff.
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