Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-11-13 | Add parameter for fog max depth and use alpha as density. | Dominique LaSalle | |
2018-10-02 | Implemented FOG support in GLES2. | Juan Linietsky | |
2018-09-29 | This fixes a bug in refprobe blending, but I have no idea when I fixed it. ↵ | Juan Linietsky | |
It just started working all of sudden.. | |||
2018-09-29 | Many fixes to GLES2 renderer, fixed compilation issues in GLES3 shaders. | Juan Linietsky | |
2018-09-28 | Reflection probe support in GLES2 back-end. | Juan Linietsky | |
2018-09-23 | -Rewrote GLES2 lighting and shadows and optimized state changes, did many ↵ | Juan Linietsky | |
optimizations, added vertex lighting. -Did some fixes to GLES3 too | |||
2018-09-12 | Make core/ includes absolute, remove subfolders from include path | Rémi Verschelde | |
This allows more consistency in the manner we include core headers, where previously there would be a mix of absolute, relative and include path-dependent includes. | |||
2018-08-23 | [GLES2] fix depth for alpha pass | Thomas Herzog | |
2018-08-13 | [gles2] added ImmediateGeometry rendering | Thomas Herzog | |
2018-08-08 | GLES2 refactors | Thomas Herzog | |
This commit unhacks some parts of the 3D rendering. Most notably: - possibility to use negative texture units (no longer weird manual index allocation for user samplers) - refactoring of light code, now sorts in a different way, should yield better performance - fixes a crash while saving (because of "Illegal instruction" execution) when using a decent compiler (clang, it's clang. Thanks GCC for not telling me about UB). | |||
2018-07-27 | add initial GLES2 3D renderer | karroffel | |
2018-07-03 | Fix server build after 7fc23675 | Rémi Verschelde | |
2018-07-02 | Added ability for SSAO to affect AO textures too | Juan Linietsky | |
2018-03-21 | s/2017/2018/g for gles2, websocket, linux appdata | Poommetee Ketson | |
2018-03-01 | add GLES 2 renderer for 2D | karroffel | |
This commit adds a new rendering backend, GLES2, and adds a project setting to enable it. Currently this backend can only be used on the X11 platform, but integrating into other platforms is planned. |