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path: root/drivers/gles2/rasterizer_scene_gles2.h
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2019-05-27separate culling state management from materialclayjohn
2019-05-23fix no depth test and render_priority sortingclayjohn
2019-05-14Merge pull request #27898 from clayjohn/metallic_radianceRémi Verschelde
Added radiance when using clear color
2019-05-13added radiance when using clear color and fixed brdfclayjohn
2019-05-13Merge pull request #28518 from clayjohn/GLES2-MSAARémi Verschelde
Added MSAA to GLES2 backend
2019-05-02added MSAA to GLES backendclayjohn
2019-04-29Fixed GLES2 transparency orderclayjohn
2019-03-01Strive for maximum compatibility in GLES2 regarding depth buffers.Juan Linietsky
2019-02-25Several fixes to make GLES2 on HTML5 work much better.Juan Linietsky
Changed math class error reporting to be a bit less paranoid.
2019-02-22-Support DEPTH_TEXTURE in GLES2, fixes #25106Juan Linietsky
-Fix use of transparent framebuffers in GLES2 -Fix use of ambient color clearing in GLES2 when no environment exists.
2019-01-22Changes to GLES2 renderer to not use cube shadows if not available, fixes #25132Juan Linietsky
2019-01-01Update copyright statements to 2019Rémi Verschelde
Happy new year to the wonderful Godot community!
2018-12-15Adding option to re-orient our skyBastiaan Olij
2018-12-12Merge pull request #24241 from Rubonnek/move-to-initializer-listRémi Verschelde
Moved member variables to initializer list
2018-12-11Moved member variables to initializer listWilson E. Alvarez
2018-12-11gles2 implemented VIEWPORT_SIZE builtin for spatial shadermuiroc
2018-11-28Added luminance capping to avoid glitches on small dots. closes #17996Juan Linietsky
2018-11-13Add parameter for fog max depth and use alpha as density.Dominique LaSalle
2018-10-02Implemented FOG support in GLES2.Juan Linietsky
2018-09-29This fixes a bug in refprobe blending, but I have no idea when I fixed it. ↵Juan Linietsky
It just started working all of sudden..
2018-09-29Many fixes to GLES2 renderer, fixed compilation issues in GLES3 shaders.Juan Linietsky
2018-09-28Reflection probe support in GLES2 back-end.Juan Linietsky
2018-09-23-Rewrote GLES2 lighting and shadows and optimized state changes, did many ↵Juan Linietsky
optimizations, added vertex lighting. -Did some fixes to GLES3 too
2018-09-12Make core/ includes absolute, remove subfolders from include pathRémi Verschelde
This allows more consistency in the manner we include core headers, where previously there would be a mix of absolute, relative and include path-dependent includes.
2018-08-23[GLES2] fix depth for alpha passThomas Herzog
2018-08-13[gles2] added ImmediateGeometry renderingThomas Herzog
2018-08-08GLES2 refactorsThomas Herzog
This commit unhacks some parts of the 3D rendering. Most notably: - possibility to use negative texture units (no longer weird manual index allocation for user samplers) - refactoring of light code, now sorts in a different way, should yield better performance - fixes a crash while saving (because of "Illegal instruction" execution) when using a decent compiler (clang, it's clang. Thanks GCC for not telling me about UB).
2018-07-27add initial GLES2 3D rendererkarroffel
2018-07-03Fix server build after 7fc23675Rémi Verschelde
2018-07-02Added ability for SSAO to affect AO textures tooJuan Linietsky
2018-03-21s/2017/2018/g for gles2, websocket, linux appdataPoommetee Ketson
2018-03-01add GLES 2 renderer for 2Dkarroffel
This commit adds a new rendering backend, GLES2, and adds a project setting to enable it. Currently this backend can only be used on the X11 platform, but integrating into other platforms is planned.