Age | Commit message (Expand) | Author |
2019-10-07 | Merge pull request #32613 from clayjohn/GLES2-canvas-bg-mode | Rémi Verschelde |
2019-10-06 | add canvas background mode to GLES2 | clayjohn |
2019-10-06 | fix current issues with post-processing | clayjohn |
2019-10-02 | Fix reflection probe crash in GLES2 with post-processing | clayjohn |
2019-09-30 | Implement DOF blur, Glow, and BCS in GLES2 | clayjohn |
2019-09-23 | Merge pull request #32275 from godotengine/skin_support | Rémi Verschelde |
2019-09-22 | Fix GLES2 skinning where VERTEX_TEXTURE not supported | lawnjelly |
2019-09-18 | Added skin support and simplified APIs to override bone position. | Juan Linietsky |
2019-08-17 | Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in 'core/' and 'editor/' | Braden Bodily |
2019-07-30 | allow omnilights and spotlights to use negative in GLES2 | clayjohn |
2019-07-21 | fix gles2 shadow transparency bug | clayjohn |
2019-07-20 | Merge pull request #30576 from qarmin/lgtm_coverage | Rémi Verschelde |
2019-07-20 | Changed some code showed in LGTM and Coverage | qarmin |
2019-07-14 | Fix inconsistent lighting in GLES2 | SonerSound |
2019-06-19 | Made constants fully upper case in camera server | Bastiaan Olij |
2019-06-15 | Adding a new Camera Server implementation to Godot. | BastiaanOlij |
2019-06-12 | Merge pull request #29306 from qarmin/small_code_fixes | Rémi Verschelde |
2019-06-04 | use def ANDROID_ENABLED so android features are not included in javascript bu... | clayjohn |
2019-06-03 | Small fixes to unrechable code, possibly overflows, using NULL pointers | qarmin |
2019-05-30 | Merge pull request #29236 from clayjohn/gles2-mirror | Rémi Verschelde |
2019-05-29 | Fix -Werror=maybe-uninitialized in GLES2 on release builds | Rémi Verschelde |
2019-05-27 | separate culling state management from material | clayjohn |
2019-05-24 | Merge pull request #29132 from clayjohn/sort_depth_fix | Rémi Verschelde |
2019-05-24 | Merge pull request #28796 from clayjohn/GLES2-optimization | Rémi Verschelde |
2019-05-23 | fix no depth test and render_priority sorting | clayjohn |
2019-05-19 | Fix typos with codespell | Rémi Verschelde |
2019-05-14 | Merge pull request #27898 from clayjohn/metallic_radiance | Rémi Verschelde |
2019-05-13 | Implement ability to render viewports directly to screen | clayjohn |
2019-05-13 | added radiance when using clear color and fixed brdf | clayjohn |
2019-05-13 | Merge pull request #28518 from clayjohn/GLES2-MSAA | Rémi Verschelde |
2019-05-02 | added MSAA to GLES backend | clayjohn |
2019-04-29 | Fixed GLES2 transparency order | clayjohn |
2019-04-22 | Merge pull request #27673 from qarmin/small_fixes | Rémi Verschelde |
2019-04-09 | Style: Apply new changes from clang-format 8.0 | Rémi Verschelde |
2019-04-08 | Small fixes, mostly dupicated code | qarmin |
2019-04-06 | Add option to have viewport render into supplied texture | Bastiaan Olij |
2019-04-05 | Merge pull request #27411 from KidRigger/raster_store | Rémi Verschelde |
2019-04-02 | Enable warnings=extra on clang and GCC testers. | marxin |
2019-03-25 | Added GLES2 RenderStorage Info calculations. | Anish Bhobe |
2019-03-07 | Use glCopyTexSubImage2D instead of glCopyTexImage2D, should be safer and faster. | Juan Linietsky |
2019-03-03 | Properly redraw if something animated is visible | Juan Linietsky |
2019-03-03 | Skeletons can now choose between using local or world coords for processing, ... | Juan Linietsky |
2019-03-01 | -Fix prepass state not being reset, closes #26348 | Juan Linietsky |
2019-03-01 | Strive for maximum compatibility in GLES2 regarding depth buffers. | Juan Linietsky |
2019-02-27 | Massive improvement to GLES2 performance, rewrote most ShaderGLES2 class. | Juan Linietsky |
2019-02-27 | Detect for 24 bits oes support on GLES2, closes #26344 | Juan Linietsky |
2019-02-27 | Merge pull request #26134 from marxin/fix-Wsign-compare | Rémi Verschelde |
2019-02-27 | Fix GCC 5 build after #26331 and cleanup style | Rémi Verschelde |
2019-02-27 | Fix -Wsign-compare warnings. | marxin |
2019-02-25 | Several fixes to make GLES2 on HTML5 work much better. | Juan Linietsky |