Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-08-17 | Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in 'core/' and 'editor/' | Braden Bodily | |
Condensed some if and ERR statements. Added dots to end of error messages Couldn't figure out EXPLAINC. These files gave me trouble: core/error_macros.h, core/io/file_access_buffered_fa.h (where is it?), core/os/memory.cpp, drivers/png/png_driver_common.cpp, drivers/xaudio2/audio_driver_xaudio2.cpp (where is it?) | |||
2019-07-30 | allow omnilights and spotlights to use negative in GLES2 | clayjohn | |
2019-07-21 | fix gles2 shadow transparency bug | clayjohn | |
2019-07-20 | Merge pull request #30576 from qarmin/lgtm_coverage | Rémi Verschelde | |
Changed some code reported by LGTM and Coverity | |||
2019-07-20 | Changed some code showed in LGTM and Coverage | qarmin | |
2019-07-14 | Fix inconsistent lighting in GLES2 | SonerSound | |
Issue was possibily being caused by duplicating a light even when that light was not in the render_light_instances array. | |||
2019-06-19 | Made constants fully upper case in camera server | Bastiaan Olij | |
2019-06-15 | Adding a new Camera Server implementation to Godot. | BastiaanOlij | |
This is a new singleton where camera sources such as webcams or cameras on a mobile phone can register themselves with the Server. Other parts of Godot can interact with this to obtain images from the camera as textures. This work includes additions to the Visual Server to use this functionality to present the camera image in the background. This is specifically targetted at AR applications. | |||
2019-06-12 | Merge pull request #29306 from qarmin/small_code_fixes | Rémi Verschelde | |
Small fixes to unrechable code, possibly overflows, using NULL pointers | |||
2019-06-04 | use def ANDROID_ENABLED so android features are not included in javascript ↵ | clayjohn | |
builds | |||
2019-06-03 | Small fixes to unrechable code, possibly overflows, using NULL pointers | qarmin | |
2019-05-30 | Merge pull request #29236 from clayjohn/gles2-mirror | Rémi Verschelde | |
Separate culling state management from material state in GLES2 | |||
2019-05-29 | Fix -Werror=maybe-uninitialized in GLES2 on release builds | Rémi Verschelde | |
Issue introduced in #28796. | |||
2019-05-27 | separate culling state management from material | clayjohn | |
2019-05-24 | Merge pull request #29132 from clayjohn/sort_depth_fix | Rémi Verschelde | |
Fix "no depth test" and render_priority sorting | |||
2019-05-24 | Merge pull request #28796 from clayjohn/GLES2-optimization | Rémi Verschelde | |
GLES2: Allow Viewports to render directly to screen | |||
2019-05-23 | fix no depth test and render_priority sorting | clayjohn | |
2019-05-19 | Fix typos with codespell | Rémi Verschelde | |
Using codespell 1.15.0. Method: ``` $ cat > ../godot-word-whitelist.txt << EOF ang curvelinear doubleclick leapyear lod merchantibility nd numer ois ony que seeked synching te uint unselect webp EOF $ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po" $ git diff // undo unwanted changes ``` | |||
2019-05-14 | Merge pull request #27898 from clayjohn/metallic_radiance | Rémi Verschelde | |
Added radiance when using clear color | |||
2019-05-13 | Implement ability to render viewports directly to screen | clayjohn | |
2019-05-13 | added radiance when using clear color and fixed brdf | clayjohn | |
2019-05-13 | Merge pull request #28518 from clayjohn/GLES2-MSAA | Rémi Verschelde | |
Added MSAA to GLES2 backend | |||
2019-05-02 | added MSAA to GLES backend | clayjohn | |
2019-04-29 | Fixed GLES2 transparency order | clayjohn | |
2019-04-22 | Merge pull request #27673 from qarmin/small_fixes | Rémi Verschelde | |
Small fixes, mostly duplicated code | |||
2019-04-09 | Style: Apply new changes from clang-format 8.0 | Rémi Verschelde | |
It seems to stay compatible with formatting done by clang-format 6.0 and 7.0, so contributors can keep using those versions for now (they will not undo those changes). | |||
2019-04-08 | Small fixes, mostly dupicated code | qarmin | |
2019-04-06 | Add option to have viewport render into supplied texture | Bastiaan Olij | |
2019-04-05 | Merge pull request #27411 from KidRigger/raster_store | Rémi Verschelde | |
Added GLES2 RenderStorage Info calculations. | |||
2019-04-02 | Enable warnings=extra on clang and GCC testers. | marxin | |
And remove 2 warnings from warnings=extra. | |||
2019-03-25 | Added GLES2 RenderStorage Info calculations. | Anish Bhobe | |
Proper counting code has been added to update info struct. Extra: Added the render_info_capture calculations. Fixes: #27273 | |||
2019-03-07 | Use glCopyTexSubImage2D instead of glCopyTexImage2D, should be safer and faster. | Juan Linietsky | |
May be a solution to #26500 | |||
2019-03-03 | Properly redraw if something animated is visible | Juan Linietsky | |
2019-03-03 | Skeletons can now choose between using local or world coords for processing, ↵ | Juan Linietsky | |
fixes #26468 | |||
2019-03-01 | -Fix prepass state not being reset, closes #26348 | Juan Linietsky | |
-Send zero values for shader if no default exists | |||
2019-03-01 | Strive for maximum compatibility in GLES2 regarding depth buffers. | Juan Linietsky | |
2019-02-27 | Massive improvement to GLES2 performance, rewrote most ShaderGLES2 class. | Juan Linietsky | |
This fixes #26337 | |||
2019-02-27 | Detect for 24 bits oes support on GLES2, closes #26344 | Juan Linietsky | |
2019-02-27 | Merge pull request #26134 from marxin/fix-Wsign-compare | Rémi Verschelde | |
Fix -Wsign-compare warnings. | |||
2019-02-27 | Fix GCC 5 build after #26331 and cleanup style | Rémi Verschelde | |
Also cleanup after 01a3dd3. | |||
2019-02-27 | Fix -Wsign-compare warnings. | marxin | |
I decided to modify code in a defensive way. Ideally functions like size() or length() should return an unsigned type. | |||
2019-02-25 | Several fixes to make GLES2 on HTML5 work much better. | Juan Linietsky | |
Changed math class error reporting to be a bit less paranoid. | |||
2019-02-22 | -Support DEPTH_TEXTURE in GLES2, fixes #25106 | Juan Linietsky | |
-Fix use of transparent framebuffers in GLES2 -Fix use of ambient color clearing in GLES2 when no environment exists. | |||
2019-02-20 | Add -Wshadow=local to warnings and fix reported issues. | marxin | |
Fixes #25316. | |||
2019-02-18 | Merge pull request #26005 from clayjohn/gles2_shadow_color | Rémi Verschelde | |
Added shadow_color property to gles2 | |||
2019-02-17 | added shadow_color property to gles2 | clayjohn | |
2019-02-13 | Fix typos with codespell | Rémi Verschelde | |
Using codespell 1.14.0. Method: ``` $ cat > ../godot-word-whitelist.txt << EOF ang doubleclick lod nd numer que te unselect EOF $ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po" $ git diff // undo unwanted changes ``` | |||
2019-02-12 | Support SCREEN_TEXTURE in GLES2, fixes #25405 | Juan Linietsky | |
2019-02-12 | Ability to vflip viewports in GLES2, fixes #24555 | Juan Linietsky | |
Also culling was reversed somehow. | |||
2019-02-12 | Merge pull request #25623 from clayjohn/multimesh_color_bug | Rémi Verschelde | |
[GLES2] Initialize color buffer to white in gles2 multimesh |