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Godot with FMOD integration
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gles2
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rasterizer_scene_gles2.cpp
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2019-09-23
Merge pull request #32275 from godotengine/skin_support
Rémi Verschelde
2019-09-22
Fix GLES2 skinning where VERTEX_TEXTURE not supported
lawnjelly
2019-09-18
Added skin support and simplified APIs to override bone position.
Juan Linietsky
2019-08-17
Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in 'core/' and 'editor/'
Braden Bodily
2019-07-30
allow omnilights and spotlights to use negative in GLES2
clayjohn
2019-07-21
fix gles2 shadow transparency bug
clayjohn
2019-07-20
Merge pull request #30576 from qarmin/lgtm_coverage
Rémi Verschelde
2019-07-20
Changed some code showed in LGTM and Coverage
qarmin
2019-07-14
Fix inconsistent lighting in GLES2
SonerSound
2019-06-19
Made constants fully upper case in camera server
Bastiaan Olij
2019-06-15
Adding a new Camera Server implementation to Godot.
BastiaanOlij
2019-06-12
Merge pull request #29306 from qarmin/small_code_fixes
Rémi Verschelde
2019-06-04
use def ANDROID_ENABLED so android features are not included in javascript bu...
clayjohn
2019-06-03
Small fixes to unrechable code, possibly overflows, using NULL pointers
qarmin
2019-05-30
Merge pull request #29236 from clayjohn/gles2-mirror
Rémi Verschelde
2019-05-29
Fix -Werror=maybe-uninitialized in GLES2 on release builds
Rémi Verschelde
2019-05-27
separate culling state management from material
clayjohn
2019-05-24
Merge pull request #29132 from clayjohn/sort_depth_fix
Rémi Verschelde
2019-05-24
Merge pull request #28796 from clayjohn/GLES2-optimization
Rémi Verschelde
2019-05-23
fix no depth test and render_priority sorting
clayjohn
2019-05-19
Fix typos with codespell
Rémi Verschelde
2019-05-14
Merge pull request #27898 from clayjohn/metallic_radiance
Rémi Verschelde
2019-05-13
Implement ability to render viewports directly to screen
clayjohn
2019-05-13
added radiance when using clear color and fixed brdf
clayjohn
2019-05-13
Merge pull request #28518 from clayjohn/GLES2-MSAA
Rémi Verschelde
2019-05-02
added MSAA to GLES backend
clayjohn
2019-04-29
Fixed GLES2 transparency order
clayjohn
2019-04-22
Merge pull request #27673 from qarmin/small_fixes
Rémi Verschelde
2019-04-09
Style: Apply new changes from clang-format 8.0
Rémi Verschelde
2019-04-08
Small fixes, mostly dupicated code
qarmin
2019-04-06
Add option to have viewport render into supplied texture
Bastiaan Olij
2019-04-05
Merge pull request #27411 from KidRigger/raster_store
Rémi Verschelde
2019-04-02
Enable warnings=extra on clang and GCC testers.
marxin
2019-03-25
Added GLES2 RenderStorage Info calculations.
Anish Bhobe
2019-03-07
Use glCopyTexSubImage2D instead of glCopyTexImage2D, should be safer and faster.
Juan Linietsky
2019-03-03
Properly redraw if something animated is visible
Juan Linietsky
2019-03-03
Skeletons can now choose between using local or world coords for processing, ...
Juan Linietsky
2019-03-01
-Fix prepass state not being reset, closes #26348
Juan Linietsky
2019-03-01
Strive for maximum compatibility in GLES2 regarding depth buffers.
Juan Linietsky
2019-02-27
Massive improvement to GLES2 performance, rewrote most ShaderGLES2 class.
Juan Linietsky
2019-02-27
Detect for 24 bits oes support on GLES2, closes #26344
Juan Linietsky
2019-02-27
Merge pull request #26134 from marxin/fix-Wsign-compare
Rémi Verschelde
2019-02-27
Fix GCC 5 build after #26331 and cleanup style
Rémi Verschelde
2019-02-27
Fix -Wsign-compare warnings.
marxin
2019-02-25
Several fixes to make GLES2 on HTML5 work much better.
Juan Linietsky
2019-02-22
-Support DEPTH_TEXTURE in GLES2, fixes #25106
Juan Linietsky
2019-02-20
Add -Wshadow=local to warnings and fix reported issues.
marxin
2019-02-18
Merge pull request #26005 from clayjohn/gles2_shadow_color
Rémi Verschelde
2019-02-17
added shadow_color property to gles2
clayjohn
2019-02-13
Fix typos with codespell
Rémi Verschelde
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