Age | Commit message (Expand) | Author |
2019-03-01 | -Fix prepass state not being reset, closes #26348 | Juan Linietsky |
2019-03-01 | Strive for maximum compatibility in GLES2 regarding depth buffers. | Juan Linietsky |
2019-02-27 | Massive improvement to GLES2 performance, rewrote most ShaderGLES2 class. | Juan Linietsky |
2019-02-27 | Detect for 24 bits oes support on GLES2, closes #26344 | Juan Linietsky |
2019-02-27 | Merge pull request #26134 from marxin/fix-Wsign-compare | Rémi Verschelde |
2019-02-27 | Fix GCC 5 build after #26331 and cleanup style | Rémi Verschelde |
2019-02-27 | Fix -Wsign-compare warnings. | marxin |
2019-02-25 | Several fixes to make GLES2 on HTML5 work much better. | Juan Linietsky |
2019-02-22 | -Support DEPTH_TEXTURE in GLES2, fixes #25106 | Juan Linietsky |
2019-02-20 | Add -Wshadow=local to warnings and fix reported issues. | marxin |
2019-02-18 | Merge pull request #26005 from clayjohn/gles2_shadow_color | Rémi Verschelde |
2019-02-17 | added shadow_color property to gles2 | clayjohn |
2019-02-13 | Fix typos with codespell | Rémi Verschelde |
2019-02-12 | Support SCREEN_TEXTURE in GLES2, fixes #25405 | Juan Linietsky |
2019-02-12 | Ability to vflip viewports in GLES2, fixes #24555 | Juan Linietsky |
2019-02-12 | Merge pull request #25623 from clayjohn/multimesh_color_bug | Rémi Verschelde |
2019-02-12 | Merge pull request #25134 from staddy/master | Juan Linietsky |
2019-02-04 | initialize color buffer to white in gles2 multimesh | clayjohn |
2019-01-27 | Properly discard fragments during depth prepass opaque pass, fixes #23321 | Juan Linietsky |
2019-01-25 | Fix depth prepass in GLES2, closes #23321 | Juan Linietsky |
2019-01-24 | Fix crash with cube shadows in gles2, closes #22635 | Juan Linietsky |
2019-01-22 | Do not use shadow cubemaps if depth write is not supported to avoid errors, c... | Juan Linietsky |
2019-01-22 | Changes to GLES2 renderer to not use cube shadows if not available, fixes #25132 | Juan Linietsky |
2019-01-22 | WebGL1 some changes | santouits |
2019-01-19 | Check for null pointer in RasterizerSceneGLES2::render_shadow | Stanislav |
2019-01-16 | Ensure texture hints are obeyed, fixes #24875 | Juan Linietsky |
2019-01-07 | Fix background color rendering on GLES2 (linear should not be used) | Juan Linietsky |
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde |
2018-12-15 | Adding option to re-orient our sky | Bastiaan Olij |
2018-12-11 | gles2 implemented VIEWPORT_SIZE builtin for spatial shader | muiroc |
2018-11-28 | Merge pull request #23981 from khairul169/fix_gles2_clearcolor | Rémi Verschelde |
2018-11-28 | Added luminance capping to avoid glitches on small dots. closes #17996 | Juan Linietsky |
2018-11-27 | GLES2: clear color on scene render | khairul169 |
2018-11-17 | Removed unnecessary assignments | Wilson E. Alvarez |
2018-11-16 | Ensure environment radiance is not used on refprobe interiors, fixes #17868 | Juan Linietsky |
2018-11-16 | Removed unnecesary normal multiplication (only culling was really needed), fi... | Juan Linietsky |
2018-11-14 | Merge pull request #23248 from dlasalle/fog | Juan Linietsky |
2018-11-13 | Add parameter for fog max depth and use alpha as density. | Dominique LaSalle |
2018-11-02 | Cleaning up some uninitialised variables in GLES2 stuff. | Ibrahn Sahir |
2018-10-25 | Merge pull request #22779 from Superwaitsum/LimitSettings | Rémi Verschelde |
2018-10-24 | Add some limits on the Editor Settings | Superwaitsum |
2018-10-21 | Fixed stereoscopic (VR) sky in GLES2 | Bastiaan Olij |
2018-10-02 | vertex lit optimization for fog. | Juan Linietsky |
2018-10-02 | Implemented FOG support in GLES2. | Juan Linietsky |
2018-10-02 | Many more fixes for GLES2 mobile export. Also added ability to turn on OpenGL... | Juan Linietsky |
2018-09-29 | Some more GLES2 tuning.. | Juan Linietsky |
2018-09-29 | Many more GLES2 fixes | Juan Linietsky |
2018-09-29 | This fixes a bug in refprobe blending, but I have no idea when I fixed it. It... | Juan Linietsky |
2018-09-29 | Many fixes to GLES2 renderer, fixed compilation issues in GLES3 shaders. | Juan Linietsky |
2018-09-28 | -Lightmap and lightmap capture support for GLES2 | Juan Linietsky |