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Godot with FMOD integration
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gles2
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rasterizer_scene_gles2.cpp
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Author
2020-02-11
Refactored RID/RID_Owner to always use O(1) allocation.
Juan Linietsky
2020-01-31
Add support for 3D textures to GLES2
clayjohn
2020-01-22
Merge pull request #35406 from lawnjelly/ortho-shadow
Rémi Verschelde
2020-01-22
Change CameraMatrix::get_viewport_size to get_viewport_half_extents
lawnjelly
2020-01-21
Remove unused #if 0'ed code
Rémi Verschelde
2020-01-16
Merge pull request #35176 from clayjohn/csg-crash
Rémi Verschelde
2020-01-15
fix light related crashes
clayjohn
2020-01-15
Add background mode keep to GLES2
clayjohn
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-12-15
fix shadow color in GLES2 by making sRGB
clayjohn
2019-11-29
Removed duplicated conditional in GLES2
PouleyKetchoupp
2019-11-19
Merge pull request #33527 from clayjohn/GLES2-bufferdata_optimization
Rémi Verschelde
2019-11-17
Fix negative light flickering
clayjohn
2019-11-11
Improve glBufferSubData usage where safe
clayjohn
2019-11-08
Make MSAA work with external texture
Bastiaan Olij
2019-10-26
Fix shadow mapping with RGBA textures on html
clayjohn
2019-10-07
Merge pull request #32613 from clayjohn/GLES2-canvas-bg-mode
Rémi Verschelde
2019-10-06
add canvas background mode to GLES2
clayjohn
2019-10-06
fix current issues with post-processing
clayjohn
2019-10-02
Fix reflection probe crash in GLES2 with post-processing
clayjohn
2019-09-30
Implement DOF blur, Glow, and BCS in GLES2
clayjohn
2019-09-23
Merge pull request #32275 from godotengine/skin_support
Rémi Verschelde
2019-09-22
Fix GLES2 skinning where VERTEX_TEXTURE not supported
lawnjelly
2019-09-18
Added skin support and simplified APIs to override bone position.
Juan Linietsky
2019-08-17
Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in 'core/' and 'editor/'
Braden Bodily
2019-07-30
allow omnilights and spotlights to use negative in GLES2
clayjohn
2019-07-21
fix gles2 shadow transparency bug
clayjohn
2019-07-20
Merge pull request #30576 from qarmin/lgtm_coverage
Rémi Verschelde
2019-07-20
Changed some code showed in LGTM and Coverage
qarmin
2019-07-14
Fix inconsistent lighting in GLES2
SonerSound
2019-06-19
Made constants fully upper case in camera server
Bastiaan Olij
2019-06-15
Adding a new Camera Server implementation to Godot.
BastiaanOlij
2019-06-12
Merge pull request #29306 from qarmin/small_code_fixes
Rémi Verschelde
2019-06-04
use def ANDROID_ENABLED so android features are not included in javascript bu...
clayjohn
2019-06-03
Small fixes to unrechable code, possibly overflows, using NULL pointers
qarmin
2019-05-30
Merge pull request #29236 from clayjohn/gles2-mirror
Rémi Verschelde
2019-05-29
Fix -Werror=maybe-uninitialized in GLES2 on release builds
Rémi Verschelde
2019-05-27
separate culling state management from material
clayjohn
2019-05-24
Merge pull request #29132 from clayjohn/sort_depth_fix
Rémi Verschelde
2019-05-24
Merge pull request #28796 from clayjohn/GLES2-optimization
Rémi Verschelde
2019-05-23
fix no depth test and render_priority sorting
clayjohn
2019-05-19
Fix typos with codespell
Rémi Verschelde
2019-05-14
Merge pull request #27898 from clayjohn/metallic_radiance
Rémi Verschelde
2019-05-13
Implement ability to render viewports directly to screen
clayjohn
2019-05-13
added radiance when using clear color and fixed brdf
clayjohn
2019-05-13
Merge pull request #28518 from clayjohn/GLES2-MSAA
Rémi Verschelde
2019-05-02
added MSAA to GLES backend
clayjohn
2019-04-29
Fixed GLES2 transparency order
clayjohn
2019-04-22
Merge pull request #27673 from qarmin/small_fixes
Rémi Verschelde
2019-04-09
Style: Apply new changes from clang-format 8.0
Rémi Verschelde
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