Age | Commit message (Expand) | Author |
2019-06-19 | Made constants fully upper case in camera server | Bastiaan Olij |
2019-06-15 | Adding a new Camera Server implementation to Godot. | BastiaanOlij |
2019-06-12 | Merge pull request #29306 from qarmin/small_code_fixes | Rémi Verschelde |
2019-06-04 | use def ANDROID_ENABLED so android features are not included in javascript bu... | clayjohn |
2019-06-03 | Small fixes to unrechable code, possibly overflows, using NULL pointers | qarmin |
2019-05-30 | Merge pull request #29236 from clayjohn/gles2-mirror | Rémi Verschelde |
2019-05-29 | Fix -Werror=maybe-uninitialized in GLES2 on release builds | Rémi Verschelde |
2019-05-27 | separate culling state management from material | clayjohn |
2019-05-24 | Merge pull request #29132 from clayjohn/sort_depth_fix | Rémi Verschelde |
2019-05-24 | Merge pull request #28796 from clayjohn/GLES2-optimization | Rémi Verschelde |
2019-05-23 | fix no depth test and render_priority sorting | clayjohn |
2019-05-19 | Fix typos with codespell | Rémi Verschelde |
2019-05-14 | Merge pull request #27898 from clayjohn/metallic_radiance | Rémi Verschelde |
2019-05-13 | Implement ability to render viewports directly to screen | clayjohn |
2019-05-13 | added radiance when using clear color and fixed brdf | clayjohn |
2019-05-13 | Merge pull request #28518 from clayjohn/GLES2-MSAA | Rémi Verschelde |
2019-05-02 | added MSAA to GLES backend | clayjohn |
2019-04-29 | Fixed GLES2 transparency order | clayjohn |
2019-04-22 | Merge pull request #27673 from qarmin/small_fixes | Rémi Verschelde |
2019-04-09 | Style: Apply new changes from clang-format 8.0 | Rémi Verschelde |
2019-04-08 | Small fixes, mostly dupicated code | qarmin |
2019-04-06 | Add option to have viewport render into supplied texture | Bastiaan Olij |
2019-04-05 | Merge pull request #27411 from KidRigger/raster_store | Rémi Verschelde |
2019-04-02 | Enable warnings=extra on clang and GCC testers. | marxin |
2019-03-25 | Added GLES2 RenderStorage Info calculations. | Anish Bhobe |
2019-03-07 | Use glCopyTexSubImage2D instead of glCopyTexImage2D, should be safer and faster. | Juan Linietsky |
2019-03-03 | Properly redraw if something animated is visible | Juan Linietsky |
2019-03-03 | Skeletons can now choose between using local or world coords for processing, ... | Juan Linietsky |
2019-03-01 | -Fix prepass state not being reset, closes #26348 | Juan Linietsky |
2019-03-01 | Strive for maximum compatibility in GLES2 regarding depth buffers. | Juan Linietsky |
2019-02-27 | Massive improvement to GLES2 performance, rewrote most ShaderGLES2 class. | Juan Linietsky |
2019-02-27 | Detect for 24 bits oes support on GLES2, closes #26344 | Juan Linietsky |
2019-02-27 | Merge pull request #26134 from marxin/fix-Wsign-compare | Rémi Verschelde |
2019-02-27 | Fix GCC 5 build after #26331 and cleanup style | Rémi Verschelde |
2019-02-27 | Fix -Wsign-compare warnings. | marxin |
2019-02-25 | Several fixes to make GLES2 on HTML5 work much better. | Juan Linietsky |
2019-02-22 | -Support DEPTH_TEXTURE in GLES2, fixes #25106 | Juan Linietsky |
2019-02-20 | Add -Wshadow=local to warnings and fix reported issues. | marxin |
2019-02-18 | Merge pull request #26005 from clayjohn/gles2_shadow_color | Rémi Verschelde |
2019-02-17 | added shadow_color property to gles2 | clayjohn |
2019-02-13 | Fix typos with codespell | Rémi Verschelde |
2019-02-12 | Support SCREEN_TEXTURE in GLES2, fixes #25405 | Juan Linietsky |
2019-02-12 | Ability to vflip viewports in GLES2, fixes #24555 | Juan Linietsky |
2019-02-12 | Merge pull request #25623 from clayjohn/multimesh_color_bug | Rémi Verschelde |
2019-02-12 | Merge pull request #25134 from staddy/master | Juan Linietsky |
2019-02-04 | initialize color buffer to white in gles2 multimesh | clayjohn |
2019-01-27 | Properly discard fragments during depth prepass opaque pass, fixes #23321 | Juan Linietsky |
2019-01-25 | Fix depth prepass in GLES2, closes #23321 | Juan Linietsky |
2019-01-24 | Fix crash with cube shadows in gles2, closes #22635 | Juan Linietsky |
2019-01-22 | Do not use shadow cubemaps if depth write is not supported to avoid errors, c... | Juan Linietsky |