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path: root/drivers/gles2/rasterizer_scene_gles2.cpp
AgeCommit message (Expand)Author
2019-04-09Style: Apply new changes from clang-format 8.0Rémi Verschelde
2019-04-06Add option to have viewport render into supplied textureBastiaan Olij
2019-04-05Merge pull request #27411 from KidRigger/raster_storeRémi Verschelde
2019-04-02Enable warnings=extra on clang and GCC testers.marxin
2019-03-25Added GLES2 RenderStorage Info calculations.Anish Bhobe
2019-03-07Use glCopyTexSubImage2D instead of glCopyTexImage2D, should be safer and faster.Juan Linietsky
2019-03-03Properly redraw if something animated is visibleJuan Linietsky
2019-03-03Skeletons can now choose between using local or world coords for processing, ...Juan Linietsky
2019-03-01-Fix prepass state not being reset, closes #26348Juan Linietsky
2019-03-01Strive for maximum compatibility in GLES2 regarding depth buffers.Juan Linietsky
2019-02-27Massive improvement to GLES2 performance, rewrote most ShaderGLES2 class.Juan Linietsky
2019-02-27Detect for 24 bits oes support on GLES2, closes #26344Juan Linietsky
2019-02-27Merge pull request #26134 from marxin/fix-Wsign-compareRémi Verschelde
2019-02-27Fix GCC 5 build after #26331 and cleanup styleRémi Verschelde
2019-02-27Fix -Wsign-compare warnings.marxin
2019-02-25Several fixes to make GLES2 on HTML5 work much better.Juan Linietsky
2019-02-22-Support DEPTH_TEXTURE in GLES2, fixes #25106Juan Linietsky
2019-02-20Add -Wshadow=local to warnings and fix reported issues.marxin
2019-02-18Merge pull request #26005 from clayjohn/gles2_shadow_colorRémi Verschelde
2019-02-17added shadow_color property to gles2clayjohn
2019-02-13Fix typos with codespellRémi Verschelde
2019-02-12Support SCREEN_TEXTURE in GLES2, fixes #25405Juan Linietsky
2019-02-12Ability to vflip viewports in GLES2, fixes #24555Juan Linietsky
2019-02-12Merge pull request #25623 from clayjohn/multimesh_color_bugRémi Verschelde
2019-02-12Merge pull request #25134 from staddy/masterJuan Linietsky
2019-02-04initialize color buffer to white in gles2 multimeshclayjohn
2019-01-27Properly discard fragments during depth prepass opaque pass, fixes #23321Juan Linietsky
2019-01-25Fix depth prepass in GLES2, closes #23321Juan Linietsky
2019-01-24Fix crash with cube shadows in gles2, closes #22635Juan Linietsky
2019-01-22Do not use shadow cubemaps if depth write is not supported to avoid errors, c...Juan Linietsky
2019-01-22Changes to GLES2 renderer to not use cube shadows if not available, fixes #25132Juan Linietsky
2019-01-22WebGL1 some changessantouits
2019-01-19Check for null pointer in RasterizerSceneGLES2::render_shadowStanislav
2019-01-16Ensure texture hints are obeyed, fixes #24875Juan Linietsky
2019-01-07Fix background color rendering on GLES2 (linear should not be used)Juan Linietsky
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-12-15Adding option to re-orient our skyBastiaan Olij
2018-12-11gles2 implemented VIEWPORT_SIZE builtin for spatial shadermuiroc
2018-11-28Merge pull request #23981 from khairul169/fix_gles2_clearcolorRémi Verschelde
2018-11-28Added luminance capping to avoid glitches on small dots. closes #17996Juan Linietsky
2018-11-27GLES2: clear color on scene renderkhairul169
2018-11-17Removed unnecessary assignmentsWilson E. Alvarez
2018-11-16Ensure environment radiance is not used on refprobe interiors, fixes #17868Juan Linietsky
2018-11-16Removed unnecesary normal multiplication (only culling was really needed), fi...Juan Linietsky
2018-11-14Merge pull request #23248 from dlasalle/fogJuan Linietsky
2018-11-13Add parameter for fog max depth and use alpha as density.Dominique LaSalle
2018-11-02Cleaning up some uninitialised variables in GLES2 stuff.Ibrahn Sahir
2018-10-25Merge pull request #22779 from Superwaitsum/LimitSettingsRémi Verschelde
2018-10-24Add some limits on the Editor SettingsSuperwaitsum
2018-10-21Fixed stereoscopic (VR) sky in GLES2Bastiaan Olij