Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-03-07 | Use glCopyTexSubImage2D instead of glCopyTexImage2D, should be safer and faster. | Juan Linietsky | |
May be a solution to #26500 | |||
2019-03-03 | Properly redraw if something animated is visible | Juan Linietsky | |
2019-03-03 | Skeletons can now choose between using local or world coords for processing, ↵ | Juan Linietsky | |
fixes #26468 | |||
2019-03-01 | -Fix prepass state not being reset, closes #26348 | Juan Linietsky | |
-Send zero values for shader if no default exists | |||
2019-03-01 | Strive for maximum compatibility in GLES2 regarding depth buffers. | Juan Linietsky | |
2019-02-27 | Massive improvement to GLES2 performance, rewrote most ShaderGLES2 class. | Juan Linietsky | |
This fixes #26337 | |||
2019-02-27 | Detect for 24 bits oes support on GLES2, closes #26344 | Juan Linietsky | |
2019-02-27 | Merge pull request #26134 from marxin/fix-Wsign-compare | Rémi Verschelde | |
Fix -Wsign-compare warnings. | |||
2019-02-27 | Fix GCC 5 build after #26331 and cleanup style | Rémi Verschelde | |
Also cleanup after 01a3dd3. | |||
2019-02-27 | Fix -Wsign-compare warnings. | marxin | |
I decided to modify code in a defensive way. Ideally functions like size() or length() should return an unsigned type. | |||
2019-02-25 | Several fixes to make GLES2 on HTML5 work much better. | Juan Linietsky | |
Changed math class error reporting to be a bit less paranoid. | |||
2019-02-22 | -Support DEPTH_TEXTURE in GLES2, fixes #25106 | Juan Linietsky | |
-Fix use of transparent framebuffers in GLES2 -Fix use of ambient color clearing in GLES2 when no environment exists. | |||
2019-02-20 | Add -Wshadow=local to warnings and fix reported issues. | marxin | |
Fixes #25316. | |||
2019-02-18 | Merge pull request #26005 from clayjohn/gles2_shadow_color | Rémi Verschelde | |
Added shadow_color property to gles2 | |||
2019-02-17 | added shadow_color property to gles2 | clayjohn | |
2019-02-13 | Fix typos with codespell | Rémi Verschelde | |
Using codespell 1.14.0. Method: ``` $ cat > ../godot-word-whitelist.txt << EOF ang doubleclick lod nd numer que te unselect EOF $ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po" $ git diff // undo unwanted changes ``` | |||
2019-02-12 | Support SCREEN_TEXTURE in GLES2, fixes #25405 | Juan Linietsky | |
2019-02-12 | Ability to vflip viewports in GLES2, fixes #24555 | Juan Linietsky | |
Also culling was reversed somehow. | |||
2019-02-12 | Merge pull request #25623 from clayjohn/multimesh_color_bug | Rémi Verschelde | |
[GLES2] Initialize color buffer to white in gles2 multimesh | |||
2019-02-12 | Merge pull request #25134 from staddy/master | Juan Linietsky | |
Check for null pointer in RasterizerSceneGLES2::render_shadow | |||
2019-02-04 | initialize color buffer to white in gles2 multimesh | clayjohn | |
2019-01-27 | Properly discard fragments during depth prepass opaque pass, fixes #23321 | Juan Linietsky | |
2019-01-25 | Fix depth prepass in GLES2, closes #23321 | Juan Linietsky | |
2019-01-24 | Fix crash with cube shadows in gles2, closes #22635 | Juan Linietsky | |
2019-01-22 | Do not use shadow cubemaps if depth write is not supported to avoid errors, ↵ | Juan Linietsky | |
closes #25219 | |||
2019-01-22 | Changes to GLES2 renderer to not use cube shadows if not available, fixes #25132 | Juan Linietsky | |
2019-01-22 | WebGL1 some changes | santouits | |
glRenderBufferStorage doesn't accept the _DEPTH_COMPONENT24_OES so I changed it to GL_DEPTH_COMPONENT16 https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/renderbufferStorage https://www.khronos.org/registry/webgl/extensions/rejected/OES_depth24/ Enabled ext_shader_texture_lod extension. I guess it does the same like the GL_ARB_shader_texture_lod extension, but in WebGL1 https://www.khronos.org/registry/webgl/extensions/EXT_shader_texture_lod/ And last WebGL1 doesn't allow indexes not constant, so I changed it into a loop reading this: https://stackoverflow.com/questions/19529690/index-expression-must-be-constant-webgl-glsl-error | |||
2019-01-19 | Check for null pointer in RasterizerSceneGLES2::render_shadow | Stanislav | |
Fixes #25131 | |||
2019-01-16 | Ensure texture hints are obeyed, fixes #24875 | Juan Linietsky | |
2019-01-07 | Fix background color rendering on GLES2 (linear should not be used) | Juan Linietsky | |
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2018-12-15 | Adding option to re-orient our sky | Bastiaan Olij | |
2018-12-11 | gles2 implemented VIEWPORT_SIZE builtin for spatial shader | muiroc | |
2018-11-28 | Merge pull request #23981 from khairul169/fix_gles2_clearcolor | Rémi Verschelde | |
GLES2: Set clear color based on env background mode when rendering scene and fix viewport transparent bg flag | |||
2018-11-28 | Added luminance capping to avoid glitches on small dots. closes #17996 | Juan Linietsky | |
2018-11-27 | GLES2: clear color on scene render | khairul169 | |
2018-11-17 | Removed unnecessary assignments | Wilson E. Alvarez | |
2018-11-16 | Ensure environment radiance is not used on refprobe interiors, fixes #17868 | Juan Linietsky | |
2018-11-16 | Removed unnecesary normal multiplication (only culling was really needed), ↵ | Juan Linietsky | |
fixes #17776 | |||
2018-11-14 | Merge pull request #23248 from dlasalle/fog | Juan Linietsky | |
Add parameters for fog end depth and use alpha as density. | |||
2018-11-13 | Add parameter for fog max depth and use alpha as density. | Dominique LaSalle | |
2018-11-02 | Cleaning up some uninitialised variables in GLES2 stuff. | Ibrahn Sahir | |
Initialise keep_original_textures and use_fast_texture_filter in storage config. Removed any other variables from storage config that were both unused and uninitialised to avoid future confusion (if they're needed it's easier to spot an uninitialised variable problem in a PR that adds the variable again rather than just uses it). Copied storage Texture struct constructor from GLES3 implementation (except where variables were already initialised with different values). Gives us sensible tested defaults for previously uninitialised vars. Added assignments for state.current_main_tex based on same in GLES3. | |||
2018-10-25 | Merge pull request #22779 from Superwaitsum/LimitSettings | Rémi Verschelde | |
Limit several project settings | |||
2018-10-24 | Add some limits on the Editor Settings | Superwaitsum | |
2018-10-21 | Fixed stereoscopic (VR) sky in GLES2 | Bastiaan Olij | |
2018-10-02 | vertex lit optimization for fog. | Juan Linietsky | |
2018-10-02 | Implemented FOG support in GLES2. | Juan Linietsky | |
2018-10-02 | Many more fixes for GLES2 mobile export. Also added ability to turn on ↵ | Juan Linietsky | |
OpenGL debugging on Android export. | |||
2018-09-29 | Some more GLES2 tuning.. | Juan Linietsky | |
2018-09-29 | Many more GLES2 fixes | Juan Linietsky | |