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path: root/drivers/gles2/rasterizer_gles2.h
AgeCommit message (Expand)Author
2016-05-04ability to shrink all images x2 on loadJuan Linietsky
2016-03-07Added extra controls to GeometryInstances to control how they should cast sha...Saracen
2016-01-10-Make a rare corner case where disabling/reenabling mipmaps causes invalid te...Juan Linietsky
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-12-02-several fixes to Android to work better on Tegra 3/4 devices, uses 16 bits F...Juan Linietsky
2015-11-18Merge pull request #2661 from romulox-x/lowMem2DJuan Linietsky
2015-11-16iOS compile fixes.Aren Villanueva
2015-10-21added low_memory_2d_mode, to indicate when 3D post processing buffers and vie...romulox_x
2015-10-21-Ability to debug video memory usageJuan Linietsky
2015-09-10ios now displays splash screen between launch image and main scene, instead o...steve
2015-06-11new space shooter demoJuan Linietsky
2015-06-06new file dialog!Juan Linietsky
2015-04-18Updated copyright year in all headersJuan Linietsky
2015-04-07Merge pull request #1531 from vkbsb/h5_canvas_polygon_fixJuan Linietsky
2015-03-31read depth fixesJuan Linietsky
2015-03-21Fix for canvas_draw_polygon on webgl.V.VamsiKrishna
2015-03-16New option to send canvas to render bufferJuan Linietsky
2015-03-02support for 2D shadow castersJuan Linietsky
2015-02-21Merge pull request #1369 from not-surt/tile_rotationJuan Linietsky
2015-02-18support for light and normal mapping in 2DJuan Linietsky
2015-02-11Merge branch 'master' of https://github.com/okamstudio/godotCarl Olsson
2015-02-10fixes to skinned bufferJuan Linietsky
2015-02-09ability to customize max render elementsJuan Linietsky
2015-02-02Working TileMap tile transpose transform.Carl Olsson
2015-01-12-fixed issue with shader not being reset on layers, closes #1199Juan Linietsky
2015-01-12-Initial working(?) implementation of shaders for 2D. Lighting still not ther...Juan Linietsky
2015-01-11-Initial (untested) implementation of 2D shaders. Probably broken, will be fi...Juan Linietsky
2015-01-102D Rewrite Step [1]Juan Linietsky
2015-01-07-Visual Shader Editing Finished, PLEASE TEST!Juan Linietsky
2014-12-21-ability to set default textures in shader (needed for visual shader editing)Juan Linietsky
2014-11-02Bug FixesJuan Linietsky
2014-10-27-Much improvement to baked light bakerJuan Linietsky
2014-10-09-Rasterizer supports meshes with both skeletons and blend shapesJuan Linietsky
2014-10-03missing fils from yesterday comit.Juan Linietsky
2014-09-17More Bug FixesJuan Linietsky
2014-09-153D Physics Rework, Other StuffJuan Linietsky
2014-08-14Little BitsJuan Linietsky
2014-08-01Small Issues & MaintenanceJuan Linietsky
2014-06-29Bug FixesJuan Linietsky
2014-06-27Misc FixesJuan Linietsky
2014-06-19Import 3D Scene ImprovementsJuan Linietsky
2014-06-16More 3D WorkJuan Linietsky
2014-05-29More 3D ImprovementsJuan Linietsky
2014-05-04Lots of 3D improvements:Juan Linietsky
2014-04-14-Added google play services (needed for some stuff)Juan Linietsky
2014-04-10-Fixed a few bugs in ViewportJuan Linietsky
2014-02-26-Added ATITC texture supportJuan Linietsky
2014-02-09GODOT IS OPEN SOURCEJuan Linietsky