Age | Commit message (Expand) | Author |
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde |
2018-10-02 | Moving lens distortion shader into drivers and adding GLES2 support | Bastiaan Olij |
2018-09-28 | -Lightmap and lightmap capture support for GLES2 | Juan Linietsky |
2018-09-12 | Make core/ includes absolute, remove subfolders from include path | Rémi Verschelde |
2018-08-26 | Fall back to GLES2 if GLES3 is not working | Hein-Pieter van Braam |
2018-06-05 | Rasterizers are now in sync with engine | Gustav Lund |
2018-03-21 | s/2017/2018/g for gles2, websocket, linux appdata | Poommetee Ketson |
2018-03-01 | add GLES 2 renderer for 2D | karroffel |
2017-08-27 | Dead code tells no tales | Rémi Verschelde |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde |
2017-08-16 | Synchronize parameter names in definition and declaration | TwistedTwigleg |
2017-07-08 | Refactor 'treshold' to 'threshold' | Poommetee Ketson |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde |
2017-04-06 | New particle system, mostly working, some small features missing. | Juan Linietsky |
2017-03-24 | Fix typos in source code using codespell | Rémi Verschelde |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde |
2017-01-16 | Style: Fix statements ending with ';;' | Rémi Verschelde |
2017-01-13 | Matrix32 -> Transform2D | Daniel J. Ramirez |
2017-01-02 | Merge remote-tracking branch 'origin/gles3' into gles3-on-master | Rémi Verschelde |
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde |
2016-10-03 | Begining of GLES3 renderer: | Juan Linietsky |
2016-08-30 | More visual script improvements | Juan Linietsky |
2016-06-05 | Add texture region support for stylebox render | Geequlim |
2016-05-27 | Changed import workflow | Juan Linietsky |
2016-05-04 | ability to shrink all images x2 on load | Juan Linietsky |
2016-03-07 | Added extra controls to GeometryInstances to control how they should cast sha... | Saracen |
2016-01-10 | -Make a rare corner case where disabling/reenabling mipmaps causes invalid te... | Juan Linietsky |
2016-01-01 | Update copyright to 2016 in headers | George Marques |
2015-12-02 | -several fixes to Android to work better on Tegra 3/4 devices, uses 16 bits F... | Juan Linietsky |
2015-11-18 | Merge pull request #2661 from romulox-x/lowMem2D | Juan Linietsky |
2015-11-16 | iOS compile fixes. | Aren Villanueva |
2015-10-21 | added low_memory_2d_mode, to indicate when 3D post processing buffers and vie... | romulox_x |
2015-10-21 | -Ability to debug video memory usage | Juan Linietsky |
2015-09-10 | ios now displays splash screen between launch image and main scene, instead o... | steve |
2015-06-11 | new space shooter demo | Juan Linietsky |
2015-06-06 | new file dialog! | Juan Linietsky |
2015-04-18 | Updated copyright year in all headers | Juan Linietsky |
2015-04-07 | Merge pull request #1531 from vkbsb/h5_canvas_polygon_fix | Juan Linietsky |
2015-03-31 | read depth fixes | Juan Linietsky |
2015-03-21 | Fix for canvas_draw_polygon on webgl. | V.VamsiKrishna |
2015-03-16 | New option to send canvas to render buffer | Juan Linietsky |
2015-03-02 | support for 2D shadow casters | Juan Linietsky |
2015-02-21 | Merge pull request #1369 from not-surt/tile_rotation | Juan Linietsky |
2015-02-18 | support for light and normal mapping in 2D | Juan Linietsky |
2015-02-11 | Merge branch 'master' of https://github.com/okamstudio/godot | Carl Olsson |
2015-02-10 | fixes to skinned buffer | Juan Linietsky |
2015-02-09 | ability to customize max render elements | Juan Linietsky |
2015-02-02 | Working TileMap tile transpose transform. | Carl Olsson |
2015-01-12 | -fixed issue with shader not being reset on layers, closes #1199 | Juan Linietsky |
2015-01-12 | -Initial working(?) implementation of shaders for 2D. Lighting still not ther... | Juan Linietsky |