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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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path:
root
/
drivers
/
gles2
/
rasterizer_gles2.h
Age
Commit message (
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Author
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-06-15
Add an option to disable boot splash filtering
Hugo Locurcio
2019-04-06
Add option to have viewport render into supplied texture
Bastiaan Olij
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-10-02
Moving lens distortion shader into drivers and adding GLES2 support
Bastiaan Olij
2018-09-28
-Lightmap and lightmap capture support for GLES2
Juan Linietsky
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-08-26
Fall back to GLES2 if GLES3 is not working
Hein-Pieter van Braam
2018-06-05
Rasterizers are now in sync with engine
Gustav Lund
2018-03-21
s/2017/2018/g for gles2, websocket, linux appdata
Poommetee Ketson
2018-03-01
add GLES 2 renderer for 2D
karroffel
2017-08-27
Dead code tells no tales
Rémi Verschelde
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-16
Synchronize parameter names in definition and declaration
TwistedTwigleg
2017-07-08
Refactor 'treshold' to 'threshold'
Poommetee Ketson
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-06
New particle system, mostly working, some small features missing.
Juan Linietsky
2017-03-24
Fix typos in source code using codespell
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-01-16
Style: Fix statements ending with ';;'
Rémi Verschelde
2017-01-13
Matrix32 -> Transform2D
Daniel J. Ramirez
2017-01-02
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
Rémi Verschelde
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-10-03
Begining of GLES3 renderer:
Juan Linietsky
2016-08-30
More visual script improvements
Juan Linietsky
2016-06-05
Add texture region support for stylebox render
Geequlim
2016-05-27
Changed import workflow
Juan Linietsky
2016-05-04
ability to shrink all images x2 on load
Juan Linietsky
2016-03-07
Added extra controls to GeometryInstances to control how they should cast sha...
Saracen
2016-01-10
-Make a rare corner case where disabling/reenabling mipmaps causes invalid te...
Juan Linietsky
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-12-02
-several fixes to Android to work better on Tegra 3/4 devices, uses 16 bits F...
Juan Linietsky
2015-11-18
Merge pull request #2661 from romulox-x/lowMem2D
Juan Linietsky
2015-11-16
iOS compile fixes.
Aren Villanueva
2015-10-21
added low_memory_2d_mode, to indicate when 3D post processing buffers and vie...
romulox_x
2015-10-21
-Ability to debug video memory usage
Juan Linietsky
2015-09-10
ios now displays splash screen between launch image and main scene, instead o...
steve
2015-06-11
new space shooter demo
Juan Linietsky
2015-06-06
new file dialog!
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2015-04-07
Merge pull request #1531 from vkbsb/h5_canvas_polygon_fix
Juan Linietsky
2015-03-31
read depth fixes
Juan Linietsky
2015-03-21
Fix for canvas_draw_polygon on webgl.
V.VamsiKrishna
2015-03-16
New option to send canvas to render buffer
Juan Linietsky
2015-03-02
support for 2D shadow casters
Juan Linietsky
2015-02-21
Merge pull request #1369 from not-surt/tile_rotation
Juan Linietsky
2015-02-18
support for light and normal mapping in 2D
Juan Linietsky
2015-02-11
Merge branch 'master' of https://github.com/okamstudio/godot
Carl Olsson
2015-02-10
fixes to skinned buffer
Juan Linietsky
2015-02-09
ability to customize max render elements
Juan Linietsky
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