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path: root/drivers/gles2/rasterizer_gles2.h
AgeCommit message (Expand)Author
2018-03-01add GLES 2 renderer for 2Dkarroffel
2017-08-27Dead code tells no talesRémi Verschelde
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-16Synchronize parameter names in definition and declarationTwistedTwigleg
2017-07-08Refactor 'treshold' to 'threshold'Poommetee Ketson
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-04-06New particle system, mostly working, some small features missing.Juan Linietsky
2017-03-24Fix typos in source code using codespellRémi Verschelde
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-01-16Style: Fix statements ending with ';;'Rémi Verschelde
2017-01-13Matrix32 -> Transform2DDaniel J. Ramirez
2017-01-02Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-10-03Begining of GLES3 renderer:Juan Linietsky
2016-08-30More visual script improvementsJuan Linietsky
2016-06-05Add texture region support for stylebox renderGeequlim
2016-05-27Changed import workflowJuan Linietsky
2016-05-04ability to shrink all images x2 on loadJuan Linietsky
2016-03-07Added extra controls to GeometryInstances to control how they should cast sha...Saracen
2016-01-10-Make a rare corner case where disabling/reenabling mipmaps causes invalid te...Juan Linietsky
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-12-02-several fixes to Android to work better on Tegra 3/4 devices, uses 16 bits F...Juan Linietsky
2015-11-18Merge pull request #2661 from romulox-x/lowMem2DJuan Linietsky
2015-11-16iOS compile fixes.Aren Villanueva
2015-10-21added low_memory_2d_mode, to indicate when 3D post processing buffers and vie...romulox_x
2015-10-21-Ability to debug video memory usageJuan Linietsky
2015-09-10ios now displays splash screen between launch image and main scene, instead o...steve
2015-06-11new space shooter demoJuan Linietsky
2015-06-06new file dialog!Juan Linietsky
2015-04-18Updated copyright year in all headersJuan Linietsky
2015-04-07Merge pull request #1531 from vkbsb/h5_canvas_polygon_fixJuan Linietsky
2015-03-31read depth fixesJuan Linietsky
2015-03-21Fix for canvas_draw_polygon on webgl.V.VamsiKrishna
2015-03-16New option to send canvas to render bufferJuan Linietsky
2015-03-02support for 2D shadow castersJuan Linietsky
2015-02-21Merge pull request #1369 from not-surt/tile_rotationJuan Linietsky
2015-02-18support for light and normal mapping in 2DJuan Linietsky
2015-02-11Merge branch 'master' of https://github.com/okamstudio/godotCarl Olsson
2015-02-10fixes to skinned bufferJuan Linietsky
2015-02-09ability to customize max render elementsJuan Linietsky
2015-02-02Working TileMap tile transpose transform.Carl Olsson
2015-01-12-fixed issue with shader not being reset on layers, closes #1199Juan Linietsky
2015-01-12-Initial working(?) implementation of shaders for 2D. Lighting still not ther...Juan Linietsky
2015-01-11-Initial (untested) implementation of 2D shaders. Probably broken, will be fi...Juan Linietsky
2015-01-102D Rewrite Step [1]Juan Linietsky
2015-01-07-Visual Shader Editing Finished, PLEASE TEST!Juan Linietsky
2014-12-21-ability to set default textures in shader (needed for visual shader editing)Juan Linietsky
2014-11-02Bug FixesJuan Linietsky
2014-10-27-Much improvement to baked light bakerJuan Linietsky
2014-10-09-Rasterizer supports meshes with both skeletons and blend shapesJuan Linietsky