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path: root/drivers/gles2/rasterizer_gles2.cpp
AgeCommit message (Expand)Author
2016-01-02make it impossible to shrink framebuffer < 0, fixes #2066Juan Linietsky
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-12-08-New mask mode for lights, makes using masks MUCH easier.Juan Linietsky
2015-12-08Merge pull request #2719 from SaracenOne/clipping_fixJuan Linietsky
2015-12-07Extended clipping fix to missing clipping-related features.Saracen
2015-12-02-several fixes to Android to work better on Tegra 3/4 devices, uses 16 bits F...Juan Linietsky
2015-11-19Modification to GUI in 3D demo to show resolved viewport clipping bug and sma...Saracen
2015-11-18Merge branch 'master' of https://github.com/okamstudio/godot into shadow_colorSaracen
2015-11-18Merge pull request #2715 from SaracenOne/shader_fix_and_enhancementJuan Linietsky
2015-11-18Merge pull request #2724 from SaracenOne/disable_baked_light_sampling_on_shad...Juan Linietsky
2015-11-08New shader feature: change the colour of shadows on a per-material basis.Saracen
2015-11-02Disable baked lighting sampling on shadeless materials.Saracen
2015-11-02Another clipping fix: default back to using window size to calculate clipping...Saracen
2015-11-02Fixed canvas clipping on offscreen viewports.Saracen
2015-11-02Added ability to write directly to 4-dimensional position vector from within ...Saracen
2015-10-21added low_memory_2d_mode, to indicate when 3D post processing buffers and vie...romulox_x
2015-10-21-Ability to debug video memory usageJuan Linietsky
2015-10-19-some fixes to where screen is read from rasterizerJuan Linietsky
2015-10-13-A little More control about pixel snapping in 2DJuan Linietsky
2015-10-01removed unnecessary clear, which prevented root viewport from working right w...romulox_x
2015-09-20Ability to visually debug geometry visually:Juan Linietsky
2015-09-10ios now displays splash screen between launch image and main scene, instead o...steve
2015-06-25added support for mirrored repeat texture wrappingromulox_x
2015-06-24ability to change shadow color in light2dJuan Linietsky
2015-06-24Billboards were being displayed upside down when drawn to a render textureBenH
2015-06-12Update rasterizer_gles2.cppJuan Linietsky
2015-06-11new space shooter demoJuan Linietsky
2015-06-06new file dialog!Juan Linietsky
2015-05-01-fixed old condition in TextureFrame that caused bugs in materials, closes #1742Juan Linietsky
2015-04-30-fixed broken lighting in release version of godot for isometric light demo, ...Juan Linietsky
2015-04-27-made normalmaps easier in 2D, fixes #1467Juan Linietsky
2015-04-24-Objects with BlendMode!=MIX do not get affected by CanvasModulate, fixes #1724Juan Linietsky
2015-04-20-Changed Godot exit to be clean.Juan Linietsky
2015-04-18Updated copyright year in all headersJuan Linietsky
2015-04-14Fix clipping when used in viewport or inside another viewport, fixes #1661Juan Linietsky
2015-04-12fixed broken lighting, closes #1671Juan Linietsky
2015-04-12-Fixed screen capture for viewports, added a screen capture demo, fixes #1529Juan Linietsky
2015-04-09-Fixes bug in ShaderGraph material, when uniform property is not used, fixes ...Juan Linietsky
2015-04-07Merge pull request #1531 from vkbsb/h5_canvas_polygon_fixJuan Linietsky
2015-04-06Added a PVRTC encoder for iOSJuan Linietsky
2015-04-03Changes to LightJuan Linietsky
2015-03-31read depth fixesJuan Linietsky
2015-03-31fixes for light2d in androids that do not supportJuan Linietsky
2015-03-21Removing Print statement effects perf.V.VamsiKrishna
2015-03-21Fix for canvas_draw_polygon on webgl.V.VamsiKrishna
2015-03-21signed distance field font supportJuan Linietsky
2015-03-16New option to send canvas to render bufferJuan Linietsky
2015-03-12back buffer copy node, to improve on texscreen()Juan Linietsky
2015-03-09lot of work on 2D lighting and isometric mapsJuan Linietsky
2015-03-02time was not being set properly with the rest of the uniforms.Juan Linietsky