Age | Commit message (Expand) | Author |
2016-01-02 | make it impossible to shrink framebuffer < 0, fixes #2066 | Juan Linietsky |
2016-01-01 | Update copyright to 2016 in headers | George Marques |
2015-12-08 | -New mask mode for lights, makes using masks MUCH easier. | Juan Linietsky |
2015-12-08 | Merge pull request #2719 from SaracenOne/clipping_fix | Juan Linietsky |
2015-12-07 | Extended clipping fix to missing clipping-related features. | Saracen |
2015-12-02 | -several fixes to Android to work better on Tegra 3/4 devices, uses 16 bits F... | Juan Linietsky |
2015-11-19 | Modification to GUI in 3D demo to show resolved viewport clipping bug and sma... | Saracen |
2015-11-18 | Merge branch 'master' of https://github.com/okamstudio/godot into shadow_color | Saracen |
2015-11-18 | Merge pull request #2715 from SaracenOne/shader_fix_and_enhancement | Juan Linietsky |
2015-11-18 | Merge pull request #2724 from SaracenOne/disable_baked_light_sampling_on_shad... | Juan Linietsky |
2015-11-08 | New shader feature: change the colour of shadows on a per-material basis. | Saracen |
2015-11-02 | Disable baked lighting sampling on shadeless materials. | Saracen |
2015-11-02 | Another clipping fix: default back to using window size to calculate clipping... | Saracen |
2015-11-02 | Fixed canvas clipping on offscreen viewports. | Saracen |
2015-11-02 | Added ability to write directly to 4-dimensional position vector from within ... | Saracen |
2015-10-21 | added low_memory_2d_mode, to indicate when 3D post processing buffers and vie... | romulox_x |
2015-10-21 | -Ability to debug video memory usage | Juan Linietsky |
2015-10-19 | -some fixes to where screen is read from rasterizer | Juan Linietsky |
2015-10-13 | -A little More control about pixel snapping in 2D | Juan Linietsky |
2015-10-01 | removed unnecessary clear, which prevented root viewport from working right w... | romulox_x |
2015-09-20 | Ability to visually debug geometry visually: | Juan Linietsky |
2015-09-10 | ios now displays splash screen between launch image and main scene, instead o... | steve |
2015-06-25 | added support for mirrored repeat texture wrapping | romulox_x |
2015-06-24 | ability to change shadow color in light2d | Juan Linietsky |
2015-06-24 | Billboards were being displayed upside down when drawn to a render texture | BenH |
2015-06-12 | Update rasterizer_gles2.cpp | Juan Linietsky |
2015-06-11 | new space shooter demo | Juan Linietsky |
2015-06-06 | new file dialog! | Juan Linietsky |
2015-05-01 | -fixed old condition in TextureFrame that caused bugs in materials, closes #1742 | Juan Linietsky |
2015-04-30 | -fixed broken lighting in release version of godot for isometric light demo, ... | Juan Linietsky |
2015-04-27 | -made normalmaps easier in 2D, fixes #1467 | Juan Linietsky |
2015-04-24 | -Objects with BlendMode!=MIX do not get affected by CanvasModulate, fixes #1724 | Juan Linietsky |
2015-04-20 | -Changed Godot exit to be clean. | Juan Linietsky |
2015-04-18 | Updated copyright year in all headers | Juan Linietsky |
2015-04-14 | Fix clipping when used in viewport or inside another viewport, fixes #1661 | Juan Linietsky |
2015-04-12 | fixed broken lighting, closes #1671 | Juan Linietsky |
2015-04-12 | -Fixed screen capture for viewports, added a screen capture demo, fixes #1529 | Juan Linietsky |
2015-04-09 | -Fixes bug in ShaderGraph material, when uniform property is not used, fixes ... | Juan Linietsky |
2015-04-07 | Merge pull request #1531 from vkbsb/h5_canvas_polygon_fix | Juan Linietsky |
2015-04-06 | Added a PVRTC encoder for iOS | Juan Linietsky |
2015-04-03 | Changes to Light | Juan Linietsky |
2015-03-31 | read depth fixes | Juan Linietsky |
2015-03-31 | fixes for light2d in androids that do not support | Juan Linietsky |
2015-03-21 | Removing Print statement effects perf. | V.VamsiKrishna |
2015-03-21 | Fix for canvas_draw_polygon on webgl. | V.VamsiKrishna |
2015-03-21 | signed distance field font support | Juan Linietsky |
2015-03-16 | New option to send canvas to render buffer | Juan Linietsky |
2015-03-12 | back buffer copy node, to improve on texscreen() | Juan Linietsky |
2015-03-09 | lot of work on 2D lighting and isometric maps | Juan Linietsky |
2015-03-02 | time was not being set properly with the rest of the uniforms. | Juan Linietsky |