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path: root/drivers/gles2/rasterizer_gles2.cpp
AgeCommit message (Expand)Author
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-04-06New particle system, mostly working, some small features missing.Juan Linietsky
2017-03-24Fix typos in source code using codespellRémi Verschelde
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-02-21-renamed globals.h to global_config.cpp (this seems to have caused a few modi...Juan Linietsky
2017-01-16Style: Fix statements ending with ';;'Rémi Verschelde
2017-01-15Merge pull request #7513 from djrm/compilation_fixRémi Verschelde
2017-01-14Style: Fix whole-line commented codeRémi Verschelde
2017-01-13Matrix32 -> Transform2DDaniel J. Ramirez
2017-01-07Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky
2017-01-05-Changed most project settings in the engine, so they have major and minor ca...Juan Linietsky
2017-01-02Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-10-03Begining of GLES3 renderer:Juan Linietsky
2016-10-03Merge pull request #6605 from zaps166/old-gl-ext-funcsRémi Verschelde
2016-10-03Limit directional shadow draw distance, fixes #559, optimization (#1991)mookiexl
2016-10-03Merge pull request #6606 from zaps166/don-crash-on-unsupported-glRémi Verschelde
2016-09-25Don't crash in "_process_hdr()" if "framebuffer.luminance" is emptyBłażej Szczygieł
2016-09-25Don't crach when OpenGL version is unsupportedBłażej Szczygieł
2016-09-25Add compatibility with old OpenGL 2.1 driversBłażej Szczygieł
2016-09-21removed redundant assign operation in mesh_add_surface: elem_count is reassig...knd
2016-09-17Merge pull request #6414 from RandomShaper/improve-shader-shadowRémi Verschelde
2016-09-10Merge pull request #5962 from Alex-doc/Y_billboardJuan Linietsky
2016-09-10Merge pull request #6363 from vnen/winrtJuan Linietsky
2016-09-07Rename misleading definePedro J. Estébanez
2016-09-03Fix drivers coding for WinRTGeorge Marques
2016-08-30More visual script improvementsJuan Linietsky
2016-08-01Implements Y billboardAlex Piola
2016-07-25GLES2: Check for GPU capabilities to display an errorRémi Verschelde
2016-07-07Removed unused variables (first pass)Rémi Verschelde
2016-06-05Add texture region support for stylebox renderGeequlim
2016-05-27Changed import workflowJuan Linietsky
2016-05-04missing default valueJuan Linietsky
2016-05-04fix to avoid video texture scalingJuan Linietsky
2016-05-04ability to shrink all images x2 on loadJuan Linietsky
2016-04-03free Material 'shadow_material_double_sided' on ::finish()MSC
2016-03-15Merge pull request #3694 from techtonik/patch-1Rémi Verschelde
2016-03-15Merge pull request #3528 from SaracenOne/baked_light_realtime_colourizeRémi Verschelde
2016-03-12Fix 'FLAG_RECEIVE_SHADOWS' flag for GeometryInstances so that turning it off ...Saracen
2016-03-08Merge pull request #3958 from SaracenOne/cpu_skinning_path_fixJuan Linietsky
2016-03-07Added extra controls to GeometryInstances to control how they should cast sha...Saracen
2016-03-06Fix to CPU skinning path when using GPU skinning (meshes with morphs) causing...Saracen
2016-02-24Show which video driver is used in verbose modeanatoly techtonik
2016-02-24Fixed hardware-accelerated skinning support.Saracen
2016-02-06Ability to colourize baked lighting in real time.Saracen
2016-02-02-Correctly flip BG texture if viewport is flipped, fixes #3507Juan Linietsky
2016-01-24Correct viewport scaling with stretch mode viewport, fixes #1571Juan Linietsky
2016-01-19Merge pull request #2180 from sketchyfun/SketchyFunRémi Verschelde
2016-01-10-Make a rare corner case where disabling/reenabling mipmaps causes invalid te...Juan Linietsky
2016-01-10-Made tile parameter work, fixes #3167Juan Linietsky