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Godot with FMOD integration
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gles2
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rasterizer_gles2.cpp
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Author
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-04-30
Improve shader time roll over
Pedro J. Estébanez
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-27
Renaming of servers for coherency.
Juan Linietsky
2020-03-26
Effective DisplayServer separation, rename X11 -> LinuxBSD
Juan Linietsky
2020-02-11
Refactored RID/RID_Owner to always use O(1) allocation.
Juan Linietsky
2020-02-05
Remove duplicate ERR_PRINT macro.
Marcel Admiraal
2020-01-06
Add VisualServer methods to get the video adapter name and vendor
Hugo Locurcio
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-06-15
Add an option to disable boot splash filtering
Hugo Locurcio
2019-05-02
added MSAA to GLES backend
clayjohn
2019-04-07
Merge pull request #27067 from shartte/remove-context-gl
Rémi Verschelde
2019-04-06
Remove ContextGL since as an abstraction it's unused.
Sebastian Hartte
2019-04-06
Add option to have viewport render into supplied texture
Bastiaan Olij
2019-01-11
GLES2: Clarify why we exclude debug code on iOS
Rémi Verschelde
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-12-18
Change how rects are drawn (and also will help batching eventually), to worka...
Juan Linietsky
2018-11-23
Prevent GLAPIENTRY redefine in rasterizer, now included in glad.h
Rémi Verschelde
2018-10-19
Fixing warnings generated by MSVC
Dualtagh Murray
2018-10-04
Fix some OSX and iOS Clang warnings
Rémi Verschelde
2018-10-02
Disable GLES2 debugging on iOS, fixes build
Rémi Verschelde
2018-10-02
Merge pull request #22574 from BastiaanOlij/mobile_vr_gles2
Rémi Verschelde
2018-10-02
Many more fixes for GLES2 mobile export. Also added ability to turn on OpenGL...
Juan Linietsky
2018-10-02
Moving lens distortion shader into drivers and adding GLES2 support
Bastiaan Olij
2018-10-01
SCons: Remove avoidable defines from main env's CPPPATH
Rémi Verschelde
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-09-03
Respect splash fullsize option on GLES2
volzhs
2018-08-26
Fall back to GLES2 if GLES3 is not working
Hein-Pieter van Braam
2018-08-24
Add print_verbose to print to stdout only in verbose mode
Rémi Verschelde
2018-08-23
[GLES2] fix canvas_item sampler allocation
Thomas Herzog
2018-08-20
Revert "Batch GLES2 draw calls"
Marcin Zawiejski
2018-08-14
Batch GLES2 draw calls
Marcin Zawiejski
2018-07-30
add 3D textures
Thomas Herzog
2018-07-27
add initial GLES2 3D renderer
karroffel
2018-07-25
Merge pull request #20448 from volzhs/duplicated-code
Rémi Verschelde
2018-07-25
Merge pull request #18368 from Gamblify/RasterizerEngineSync
Rémi Verschelde
2018-07-25
Remove duplicated codes
volzhs
2018-07-18
Style: Format code with clang-format 6.0.1
Rémi Verschelde
2018-06-05
Rasterizers are now in sync with engine
Gustav Lund
2018-05-18
Fix UWP build after #14622.
bruvzg
2018-04-07
Experimental support for windows with per-pixel transparency (macOS, X11 and ...
bruvzg
2018-03-21
s/2017/2018/g for gles2, websocket, linux appdata
Poommetee Ketson
2018-03-05
Add GL_ARB_framebuffer_object extension support check and GL_EXT_framebuffer_...
bruvzg
2018-03-02
GLES2 renderer support on macOS.
bruvzg
2018-03-01
add GLES 2 renderer for 2D
karroffel
2017-08-27
Dead code tells no tales
Rémi Verschelde
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-21
Removed unnecessary assignments
Wilson E. Alvarez
2017-08-17
Add closest_power_of_2 func and implement mix_rate/latency on OS X
Marcelo Fernandez
2017-08-16
Synchronize parameter names in definition and declaration
TwistedTwigleg
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