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path: root/drivers/gles2/rasterizer_gles2.cpp
AgeCommit message (Expand)Author
2019-05-02added MSAA to GLES backendclayjohn
2019-04-07Merge pull request #27067 from shartte/remove-context-glRémi Verschelde
2019-04-06Remove ContextGL since as an abstraction it's unused.Sebastian Hartte
2019-04-06Add option to have viewport render into supplied textureBastiaan Olij
2019-01-11GLES2: Clarify why we exclude debug code on iOSRémi Verschelde
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-12-18Change how rects are drawn (and also will help batching eventually), to worka...Juan Linietsky
2018-11-23Prevent GLAPIENTRY redefine in rasterizer, now included in glad.hRémi Verschelde
2018-10-19Fixing warnings generated by MSVCDualtagh Murray
2018-10-04Fix some OSX and iOS Clang warningsRémi Verschelde
2018-10-02Disable GLES2 debugging on iOS, fixes buildRémi Verschelde
2018-10-02Merge pull request #22574 from BastiaanOlij/mobile_vr_gles2Rémi Verschelde
2018-10-02Many more fixes for GLES2 mobile export. Also added ability to turn on OpenGL...Juan Linietsky
2018-10-02Moving lens distortion shader into drivers and adding GLES2 supportBastiaan Olij
2018-10-01SCons: Remove avoidable defines from main env's CPPPATHRémi Verschelde
2018-09-12Make core/ includes absolute, remove subfolders from include pathRémi Verschelde
2018-09-03Respect splash fullsize option on GLES2volzhs
2018-08-26Fall back to GLES2 if GLES3 is not workingHein-Pieter van Braam
2018-08-24Add print_verbose to print to stdout only in verbose modeRémi Verschelde
2018-08-23[GLES2] fix canvas_item sampler allocationThomas Herzog
2018-08-20Revert "Batch GLES2 draw calls"Marcin Zawiejski
2018-08-14Batch GLES2 draw callsMarcin Zawiejski
2018-07-30add 3D texturesThomas Herzog
2018-07-27add initial GLES2 3D rendererkarroffel
2018-07-25Merge pull request #20448 from volzhs/duplicated-codeRémi Verschelde
2018-07-25Merge pull request #18368 from Gamblify/RasterizerEngineSyncRémi Verschelde
2018-07-25Remove duplicated codesvolzhs
2018-07-18Style: Format code with clang-format 6.0.1Rémi Verschelde
2018-06-05Rasterizers are now in sync with engineGustav Lund
2018-05-18Fix UWP build after #14622.bruvzg
2018-04-07Experimental support for windows with per-pixel transparency (macOS, X11 and ...bruvzg
2018-03-21s/2017/2018/g for gles2, websocket, linux appdataPoommetee Ketson
2018-03-05Add GL_ARB_framebuffer_object extension support check and GL_EXT_framebuffer_...bruvzg
2018-03-02GLES2 renderer support on macOS.bruvzg
2018-03-01add GLES 2 renderer for 2Dkarroffel
2017-08-27Dead code tells no talesRémi Verschelde
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-21Removed unnecessary assignmentsWilson E. Alvarez
2017-08-17Add closest_power_of_2 func and implement mix_rate/latency on OS XMarcelo Fernandez
2017-08-16Synchronize parameter names in definition and declarationTwistedTwigleg
2017-07-22Clang-formatting *.cpp and *.h (some files excluded)Poommetee Ketson
2017-07-19-Renamed GlobalConfig to ProjectSettings, makes more sense.Juan Linietsky
2017-07-17-Reorganized all properties of project settings (Sorry, Again).Juan Linietsky
2017-07-08Refactor 'treshold' to 'threshold'Poommetee Ketson
2017-05-17Removal of Image from Variant, converted to a Resource.Juan Linietsky
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-04-06New particle system, mostly working, some small features missing.Juan Linietsky
2017-03-24Fix typos in source code using codespellRémi Verschelde
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-02-21-renamed globals.h to global_config.cpp (this seems to have caused a few modi...Juan Linietsky