Age | Commit message (Expand) | Author |
2020-01-06 | Add VisualServer methods to get the video adapter name and vendor | Hugo Locurcio |
2020-01-01 | Update copyright statements to 2020 | Rémi Verschelde |
2019-06-15 | Add an option to disable boot splash filtering | Hugo Locurcio |
2019-05-02 | added MSAA to GLES backend | clayjohn |
2019-04-07 | Merge pull request #27067 from shartte/remove-context-gl | Rémi Verschelde |
2019-04-06 | Remove ContextGL since as an abstraction it's unused. | Sebastian Hartte |
2019-04-06 | Add option to have viewport render into supplied texture | Bastiaan Olij |
2019-01-11 | GLES2: Clarify why we exclude debug code on iOS | Rémi Verschelde |
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde |
2018-12-18 | Change how rects are drawn (and also will help batching eventually), to worka... | Juan Linietsky |
2018-11-23 | Prevent GLAPIENTRY redefine in rasterizer, now included in glad.h | Rémi Verschelde |
2018-10-19 | Fixing warnings generated by MSVC | Dualtagh Murray |
2018-10-04 | Fix some OSX and iOS Clang warnings | Rémi Verschelde |
2018-10-02 | Disable GLES2 debugging on iOS, fixes build | Rémi Verschelde |
2018-10-02 | Merge pull request #22574 from BastiaanOlij/mobile_vr_gles2 | Rémi Verschelde |
2018-10-02 | Many more fixes for GLES2 mobile export. Also added ability to turn on OpenGL... | Juan Linietsky |
2018-10-02 | Moving lens distortion shader into drivers and adding GLES2 support | Bastiaan Olij |
2018-10-01 | SCons: Remove avoidable defines from main env's CPPPATH | Rémi Verschelde |
2018-09-12 | Make core/ includes absolute, remove subfolders from include path | Rémi Verschelde |
2018-09-03 | Respect splash fullsize option on GLES2 | volzhs |
2018-08-26 | Fall back to GLES2 if GLES3 is not working | Hein-Pieter van Braam |
2018-08-24 | Add print_verbose to print to stdout only in verbose mode | Rémi Verschelde |
2018-08-23 | [GLES2] fix canvas_item sampler allocation | Thomas Herzog |
2018-08-20 | Revert "Batch GLES2 draw calls" | Marcin Zawiejski |
2018-08-14 | Batch GLES2 draw calls | Marcin Zawiejski |
2018-07-30 | add 3D textures | Thomas Herzog |
2018-07-27 | add initial GLES2 3D renderer | karroffel |
2018-07-25 | Merge pull request #20448 from volzhs/duplicated-code | Rémi Verschelde |
2018-07-25 | Merge pull request #18368 from Gamblify/RasterizerEngineSync | Rémi Verschelde |
2018-07-25 | Remove duplicated codes | volzhs |
2018-07-18 | Style: Format code with clang-format 6.0.1 | Rémi Verschelde |
2018-06-05 | Rasterizers are now in sync with engine | Gustav Lund |
2018-05-18 | Fix UWP build after #14622. | bruvzg |
2018-04-07 | Experimental support for windows with per-pixel transparency (macOS, X11 and ... | bruvzg |
2018-03-21 | s/2017/2018/g for gles2, websocket, linux appdata | Poommetee Ketson |
2018-03-05 | Add GL_ARB_framebuffer_object extension support check and GL_EXT_framebuffer_... | bruvzg |
2018-03-02 | GLES2 renderer support on macOS. | bruvzg |
2018-03-01 | add GLES 2 renderer for 2D | karroffel |
2017-08-27 | Dead code tells no tales | Rémi Verschelde |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde |
2017-08-21 | Removed unnecessary assignments | Wilson E. Alvarez |
2017-08-17 | Add closest_power_of_2 func and implement mix_rate/latency on OS X | Marcelo Fernandez |
2017-08-16 | Synchronize parameter names in definition and declaration | TwistedTwigleg |
2017-07-22 | Clang-formatting *.cpp and *.h (some files excluded) | Poommetee Ketson |
2017-07-19 | -Renamed GlobalConfig to ProjectSettings, makes more sense. | Juan Linietsky |
2017-07-17 | -Reorganized all properties of project settings (Sorry, Again). | Juan Linietsky |
2017-07-08 | Refactor 'treshold' to 'threshold' | Poommetee Ketson |
2017-05-17 | Removal of Image from Variant, converted to a Resource. | Juan Linietsky |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde |
2017-04-06 | New particle system, mostly working, some small features missing. | Juan Linietsky |