Age | Commit message (Expand) | Author |
2018-08-20 | Revert "Batch GLES2 draw calls" | Marcin Zawiejski |
2018-08-14 | Batch GLES2 draw calls | Marcin Zawiejski |
2018-07-30 | add 3D textures | Thomas Herzog |
2018-07-27 | add initial GLES2 3D renderer | karroffel |
2018-07-25 | Merge pull request #20448 from volzhs/duplicated-code | Rémi Verschelde |
2018-07-25 | Merge pull request #18368 from Gamblify/RasterizerEngineSync | Rémi Verschelde |
2018-07-25 | Remove duplicated codes | volzhs |
2018-07-18 | Style: Format code with clang-format 6.0.1 | Rémi Verschelde |
2018-06-05 | Rasterizers are now in sync with engine | Gustav Lund |
2018-05-18 | Fix UWP build after #14622. | bruvzg |
2018-04-07 | Experimental support for windows with per-pixel transparency (macOS, X11 and ... | bruvzg |
2018-03-21 | s/2017/2018/g for gles2, websocket, linux appdata | Poommetee Ketson |
2018-03-05 | Add GL_ARB_framebuffer_object extension support check and GL_EXT_framebuffer_... | bruvzg |
2018-03-02 | GLES2 renderer support on macOS. | bruvzg |
2018-03-01 | add GLES 2 renderer for 2D | karroffel |
2017-08-27 | Dead code tells no tales | Rémi Verschelde |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde |
2017-08-21 | Removed unnecessary assignments | Wilson E. Alvarez |
2017-08-17 | Add closest_power_of_2 func and implement mix_rate/latency on OS X | Marcelo Fernandez |
2017-08-16 | Synchronize parameter names in definition and declaration | TwistedTwigleg |
2017-07-22 | Clang-formatting *.cpp and *.h (some files excluded) | Poommetee Ketson |
2017-07-19 | -Renamed GlobalConfig to ProjectSettings, makes more sense. | Juan Linietsky |
2017-07-17 | -Reorganized all properties of project settings (Sorry, Again). | Juan Linietsky |
2017-07-08 | Refactor 'treshold' to 'threshold' | Poommetee Ketson |
2017-05-17 | Removal of Image from Variant, converted to a Resource. | Juan Linietsky |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde |
2017-04-06 | New particle system, mostly working, some small features missing. | Juan Linietsky |
2017-03-24 | Fix typos in source code using codespell | Rémi Verschelde |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde |
2017-02-21 | -renamed globals.h to global_config.cpp (this seems to have caused a few modi... | Juan Linietsky |
2017-01-16 | Style: Fix statements ending with ';;' | Rémi Verschelde |
2017-01-15 | Merge pull request #7513 from djrm/compilation_fix | Rémi Verschelde |
2017-01-14 | Style: Fix whole-line commented code | Rémi Verschelde |
2017-01-13 | Matrix32 -> Transform2D | Daniel J. Ramirez |
2017-01-07 | Memory pool vectors (DVector) have been enormously simplified in code, and re... | Juan Linietsky |
2017-01-05 | -Changed most project settings in the engine, so they have major and minor ca... | Juan Linietsky |
2017-01-02 | Merge remote-tracking branch 'origin/gles3' into gles3-on-master | Rémi Verschelde |
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde |
2016-10-03 | Begining of GLES3 renderer: | Juan Linietsky |
2016-10-03 | Merge pull request #6605 from zaps166/old-gl-ext-funcs | Rémi Verschelde |
2016-10-03 | Limit directional shadow draw distance, fixes #559, optimization (#1991) | mookiexl |
2016-10-03 | Merge pull request #6606 from zaps166/don-crash-on-unsupported-gl | Rémi Verschelde |
2016-09-25 | Don't crash in "_process_hdr()" if "framebuffer.luminance" is empty | Błażej Szczygieł |
2016-09-25 | Don't crach when OpenGL version is unsupported | Błażej Szczygieł |
2016-09-25 | Add compatibility with old OpenGL 2.1 drivers | Błażej Szczygieł |
2016-09-21 | removed redundant assign operation in mesh_add_surface: elem_count is reassig... | knd |
2016-09-17 | Merge pull request #6414 from RandomShaper/improve-shader-shadow | Rémi Verschelde |
2016-09-10 | Merge pull request #5962 from Alex-doc/Y_billboard | Juan Linietsky |
2016-09-10 | Merge pull request #6363 from vnen/winrt | Juan Linietsky |
2016-09-07 | Rename misleading define | Pedro J. Estébanez |