Age | Commit message (Expand) | Author |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde |
2017-02-21 | -renamed globals.h to global_config.cpp (this seems to have caused a few modi... | Juan Linietsky |
2017-01-16 | Style: Fix statements ending with ';;' | Rémi Verschelde |
2017-01-15 | Merge pull request #7513 from djrm/compilation_fix | Rémi Verschelde |
2017-01-14 | Style: Fix whole-line commented code | Rémi Verschelde |
2017-01-13 | Matrix32 -> Transform2D | Daniel J. Ramirez |
2017-01-07 | Memory pool vectors (DVector) have been enormously simplified in code, and re... | Juan Linietsky |
2017-01-05 | -Changed most project settings in the engine, so they have major and minor ca... | Juan Linietsky |
2017-01-02 | Merge remote-tracking branch 'origin/gles3' into gles3-on-master | Rémi Verschelde |
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde |
2016-10-03 | Begining of GLES3 renderer: | Juan Linietsky |
2016-10-03 | Merge pull request #6605 from zaps166/old-gl-ext-funcs | Rémi Verschelde |
2016-10-03 | Limit directional shadow draw distance, fixes #559, optimization (#1991) | mookiexl |
2016-10-03 | Merge pull request #6606 from zaps166/don-crash-on-unsupported-gl | Rémi Verschelde |
2016-09-25 | Don't crash in "_process_hdr()" if "framebuffer.luminance" is empty | Błażej Szczygieł |
2016-09-25 | Don't crach when OpenGL version is unsupported | Błażej Szczygieł |
2016-09-25 | Add compatibility with old OpenGL 2.1 drivers | Błażej Szczygieł |
2016-09-21 | removed redundant assign operation in mesh_add_surface: elem_count is reassig... | knd |
2016-09-17 | Merge pull request #6414 from RandomShaper/improve-shader-shadow | Rémi Verschelde |
2016-09-10 | Merge pull request #5962 from Alex-doc/Y_billboard | Juan Linietsky |
2016-09-10 | Merge pull request #6363 from vnen/winrt | Juan Linietsky |
2016-09-07 | Rename misleading define | Pedro J. Estébanez |
2016-09-03 | Fix drivers coding for WinRT | George Marques |
2016-08-30 | More visual script improvements | Juan Linietsky |
2016-08-01 | Implements Y billboard | Alex Piola |
2016-07-25 | GLES2: Check for GPU capabilities to display an error | Rémi Verschelde |
2016-07-07 | Removed unused variables (first pass) | Rémi Verschelde |
2016-06-05 | Add texture region support for stylebox render | Geequlim |
2016-05-27 | Changed import workflow | Juan Linietsky |
2016-05-04 | missing default value | Juan Linietsky |
2016-05-04 | fix to avoid video texture scaling | Juan Linietsky |
2016-05-04 | ability to shrink all images x2 on load | Juan Linietsky |
2016-04-03 | free Material 'shadow_material_double_sided' on ::finish() | MSC |
2016-03-15 | Merge pull request #3694 from techtonik/patch-1 | Rémi Verschelde |
2016-03-15 | Merge pull request #3528 from SaracenOne/baked_light_realtime_colourize | Rémi Verschelde |
2016-03-12 | Fix 'FLAG_RECEIVE_SHADOWS' flag for GeometryInstances so that turning it off ... | Saracen |
2016-03-08 | Merge pull request #3958 from SaracenOne/cpu_skinning_path_fix | Juan Linietsky |
2016-03-07 | Added extra controls to GeometryInstances to control how they should cast sha... | Saracen |
2016-03-06 | Fix to CPU skinning path when using GPU skinning (meshes with morphs) causing... | Saracen |
2016-02-24 | Show which video driver is used in verbose mode | anatoly techtonik |
2016-02-24 | Fixed hardware-accelerated skinning support. | Saracen |
2016-02-06 | Ability to colourize baked lighting in real time. | Saracen |
2016-02-02 | -Correctly flip BG texture if viewport is flipped, fixes #3507 | Juan Linietsky |
2016-01-24 | Correct viewport scaling with stretch mode viewport, fixes #1571 | Juan Linietsky |
2016-01-19 | Merge pull request #2180 from sketchyfun/SketchyFun | Rémi Verschelde |
2016-01-10 | -Make a rare corner case where disabling/reenabling mipmaps causes invalid te... | Juan Linietsky |
2016-01-10 | -Made tile parameter work, fixes #3167 | Juan Linietsky |
2016-01-02 | make it impossible to shrink framebuffer < 0, fixes #2066 | Juan Linietsky |
2016-01-01 | Update copyright to 2016 in headers | George Marques |
2015-12-08 | -New mask mode for lights, makes using masks MUCH easier. | Juan Linietsky |