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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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drivers
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gles2
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rasterizer_gles2.cpp
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Author
2016-10-03
Merge pull request #6605 from zaps166/old-gl-ext-funcs
Rémi Verschelde
2016-10-03
Limit directional shadow draw distance, fixes #559, optimization (#1991)
mookiexl
2016-10-03
Merge pull request #6606 from zaps166/don-crash-on-unsupported-gl
Rémi Verschelde
2016-09-25
Don't crash in "_process_hdr()" if "framebuffer.luminance" is empty
Błażej Szczygieł
2016-09-25
Don't crach when OpenGL version is unsupported
Błażej Szczygieł
2016-09-25
Add compatibility with old OpenGL 2.1 drivers
Błażej Szczygieł
2016-09-21
removed redundant assign operation in mesh_add_surface: elem_count is reassig...
knd
2016-09-17
Merge pull request #6414 from RandomShaper/improve-shader-shadow
Rémi Verschelde
2016-09-10
Merge pull request #5962 from Alex-doc/Y_billboard
Juan Linietsky
2016-09-10
Merge pull request #6363 from vnen/winrt
Juan Linietsky
2016-09-07
Rename misleading define
Pedro J. Estébanez
2016-09-03
Fix drivers coding for WinRT
George Marques
2016-08-30
More visual script improvements
Juan Linietsky
2016-08-01
Implements Y billboard
Alex Piola
2016-07-25
GLES2: Check for GPU capabilities to display an error
Rémi Verschelde
2016-07-07
Removed unused variables (first pass)
Rémi Verschelde
2016-06-05
Add texture region support for stylebox render
Geequlim
2016-05-27
Changed import workflow
Juan Linietsky
2016-05-04
missing default value
Juan Linietsky
2016-05-04
fix to avoid video texture scaling
Juan Linietsky
2016-05-04
ability to shrink all images x2 on load
Juan Linietsky
2016-04-03
free Material 'shadow_material_double_sided' on ::finish()
MSC
2016-03-15
Merge pull request #3694 from techtonik/patch-1
Rémi Verschelde
2016-03-15
Merge pull request #3528 from SaracenOne/baked_light_realtime_colourize
Rémi Verschelde
2016-03-12
Fix 'FLAG_RECEIVE_SHADOWS' flag for GeometryInstances so that turning it off ...
Saracen
2016-03-08
Merge pull request #3958 from SaracenOne/cpu_skinning_path_fix
Juan Linietsky
2016-03-07
Added extra controls to GeometryInstances to control how they should cast sha...
Saracen
2016-03-06
Fix to CPU skinning path when using GPU skinning (meshes with morphs) causing...
Saracen
2016-02-24
Show which video driver is used in verbose mode
anatoly techtonik
2016-02-24
Fixed hardware-accelerated skinning support.
Saracen
2016-02-06
Ability to colourize baked lighting in real time.
Saracen
2016-02-02
-Correctly flip BG texture if viewport is flipped, fixes #3507
Juan Linietsky
2016-01-24
Correct viewport scaling with stretch mode viewport, fixes #1571
Juan Linietsky
2016-01-19
Merge pull request #2180 from sketchyfun/SketchyFun
Rémi Verschelde
2016-01-10
-Make a rare corner case where disabling/reenabling mipmaps causes invalid te...
Juan Linietsky
2016-01-10
-Made tile parameter work, fixes #3167
Juan Linietsky
2016-01-02
make it impossible to shrink framebuffer < 0, fixes #2066
Juan Linietsky
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-12-08
-New mask mode for lights, makes using masks MUCH easier.
Juan Linietsky
2015-12-08
Merge pull request #2719 from SaracenOne/clipping_fix
Juan Linietsky
2015-12-07
Extended clipping fix to missing clipping-related features.
Saracen
2015-12-02
-several fixes to Android to work better on Tegra 3/4 devices, uses 16 bits F...
Juan Linietsky
2015-11-19
Modification to GUI in 3D demo to show resolved viewport clipping bug and sma...
Saracen
2015-11-18
Merge branch 'master' of https://github.com/okamstudio/godot into shadow_color
Saracen
2015-11-18
Merge pull request #2715 from SaracenOne/shader_fix_and_enhancement
Juan Linietsky
2015-11-18
Merge pull request #2724 from SaracenOne/disable_baked_light_sampling_on_shad...
Juan Linietsky
2015-11-08
New shader feature: change the colour of shadows on a per-material basis.
Saracen
2015-11-02
Disable baked lighting sampling on shadeless materials.
Saracen
2015-11-02
Another clipping fix: default back to using window size to calculate clipping...
Saracen
2015-11-02
Fixed canvas clipping on offscreen viewports.
Saracen
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