index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
drivers
/
gles2
/
rasterizer_canvas_gles2.h
Age
Commit message (
Expand
)
Author
2020-03-27
Renaming of servers for coherency.
Juan Linietsky
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-11-28
Fixed antialiased option for Polygon2D / Line2D
PouleyKetchoupp
2019-11-11
Improve glBufferSubData usage where safe
clayjohn
2019-08-03
Some Vector2i usage cleanup
Aaron Franke
2019-02-21
Make alpha 1.0 when using texscreen, fixes #25850
Juan Linietsky
2019-02-12
Support SCREEN_TEXTURE in GLES2, fixes #25405
Juan Linietsky
2019-01-14
GLES2: Make Nvidia flicker workaround opt-in
Rémi Verschelde
2019-01-14
Was not properly re-setting light uniforms, fixes #24976
Juan Linietsky
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
Fix missing/malformed license headers
Rémi Verschelde
2018-12-27
-Implented 2D Mesh support for GLES2
Juan Linietsky
2018-12-20
Support lights and shadows in GLES2, fixes #21853
Juan Linietsky
2018-10-02
Moving lens distortion shader into drivers and adding GLES2 support
Bastiaan Olij
2018-08-20
Revert "Batch GLES2 draw calls"
Marcin Zawiejski
2018-08-14
Batch GLES2 draw calls
Marcin Zawiejski
2018-07-27
add initial GLES2 3D renderer
karroffel
2018-03-21
s/2017/2018/g for gles2, websocket, linux appdata
Poommetee Ketson
2018-03-01
add GLES 2 renderer for 2D
karroffel