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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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drivers
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gles2
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rasterizer_canvas_gles2.cpp
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Author
2018-12-18
Change how rects are drawn (and also will help batching eventually), to worka...
Juan Linietsky
2018-10-24
Add some limits on the Editor Settings
Superwaitsum
2018-10-02
GLES2: Implement pixel snap 2D option
Rémi Verschelde
2018-10-02
Moving lens distortion shader into drivers and adding GLES2 support
Bastiaan Olij
2018-09-27
Fix warnings about set but unused variables [-Wunused-but-set-variable]
Rémi Verschelde
2018-09-13
Merge pull request #21982 from luzpaz/misc-typos
Rémi Verschelde
2018-09-12
Misc. typos
luz.paz
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-08-24
Make some debug prints verbose-only, remove others
Rémi Verschelde
2018-08-23
[GLES2] fix CanvasModulate not working
Thomas Herzog
2018-08-23
[GLES2] fix canvas_item sampler allocation
Thomas Herzog
2018-08-20
Revert "Batch GLES2 draw calls"
Marcin Zawiejski
2018-08-18
Merge pull request #20965 from dragmz/gles2_batching
Thomas Herzog
2018-08-15
[gles2] fix black bar artifacts
Thomas Herzog
2018-08-14
Batch GLES2 draw calls
Marcin Zawiejski
2018-08-08
GLES2 refactors
Thomas Herzog
2018-07-27
add initial GLES2 3D renderer
karroffel
2018-07-23
fix disappearing lines in visual script editor
Marcin Zawiejski
2018-07-22
remove redundant uniform set call
dragmz
2018-07-16
Finally figured out how to implement AnimatedTexture properly.
Juan Linietsky
2018-06-16
fix clipping with v_flip fixes: #2929
toger5
2018-03-21
s/2017/2018/g for gles2, websocket, linux appdata
Poommetee Ketson
2018-03-02
fix GLES2 line rendering
karroffel
2018-03-01
add GLES 2 renderer for 2D
karroffel