Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-08-15 | [gles2] fix black bar artifacts | Thomas Herzog | |
2018-08-08 | GLES2 refactors | Thomas Herzog | |
This commit unhacks some parts of the 3D rendering. Most notably: - possibility to use negative texture units (no longer weird manual index allocation for user samplers) - refactoring of light code, now sorts in a different way, should yield better performance - fixes a crash while saving (because of "Illegal instruction" execution) when using a decent compiler (clang, it's clang. Thanks GCC for not telling me about UB). | |||
2018-07-27 | add initial GLES2 3D renderer | karroffel | |
2018-07-23 | fix disappearing lines in visual script editor | Marcin Zawiejski | |
2018-07-22 | remove redundant uniform set call | dragmz | |
2018-07-16 | Finally figured out how to implement AnimatedTexture properly. | Juan Linietsky | |
2018-06-16 | fix clipping with v_flip fixes: #2929 | toger5 | |
2018-03-21 | s/2017/2018/g for gles2, websocket, linux appdata | Poommetee Ketson | |
2018-03-02 | fix GLES2 line rendering | karroffel | |
fixes #17147 | |||
2018-03-01 | add GLES 2 renderer for 2D | karroffel | |
This commit adds a new rendering backend, GLES2, and adds a project setting to enable it. Currently this backend can only be used on the X11 platform, but integrating into other platforms is planned. |