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path: root/drivers/gles2/rasterizer_canvas_gles2.cpp
AgeCommit message (Expand)Author
2019-11-20Fix some overflows and unitialized variablesRafał Mikrut
2019-11-07Partial revert of #32657, undoing line shifting by 0.5Rémi Verschelde
2019-10-26Merge pull request #32657 from ptrojahn/linesRémi Verschelde
2019-10-11Fix draw_rectPaul Trojahn
2019-09-17GLES2 Fixes for ninepatch margins when patch size is smaller than the patch t...Valentin Zagura
2019-08-17Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in 'core/' and 'editor/'Braden Bodily
2019-08-10fix gles2 canvas shader uniform error,close #31201RaphaelHunter
2019-07-12Implement CanvasItem line antialiasing in GLES2Hugo Locurcio
2019-06-03added MultiMeshInstance2D node for using MultiMesh in 2Dclayjohn
2019-05-13Implement ability to render viewports directly to screenclayjohn
2019-04-09Style: Apply new changes from clang-format 8.0Rémi Verschelde
2019-04-02Enable warnings=extra on clang and GCC testers.marxin
2019-03-03Properly redraw if something animated is visibleJuan Linietsky
2019-03-01Fix non initialized variable.Juan Linietsky
2019-02-27Fix -Wsign-compare warnings.marxin
2019-02-25Several fixes to make GLES2 on HTML5 work much better.Juan Linietsky
2019-02-24Many separate fixes to ensure non power of 2 textures work on GLES2, closes #...Juan Linietsky
2019-02-22-Support DEPTH_TEXTURE in GLES2, fixes #25106Juan Linietsky
2019-02-21Make alpha 1.0 when using texscreen, fixes #25850Juan Linietsky
2019-02-20Add -Wshadow=local to warnings and fix reported issues.marxin
2019-02-12Fix infinite recursion in GLES2 _copy_texscreenRémi Verschelde
2019-02-12Support SCREEN_TEXTURE in GLES2, fixes #25405Juan Linietsky
2019-02-12Use UVs with the nvidia rendering hack, fixes #24563Juan Linietsky
2019-02-12Missing canvas end left mask turned on, fixes #25666Juan Linietsky
2019-01-27Use transparent framebuffer only when set to transparent, closes #21827Juan Linietsky
2019-01-24Makes screen texture work in GLES2 (2D for now), fixes #23604Juan Linietsky
2019-01-18Use 16 bit indices on phones that dont support 32, fixes #19797Juan Linietsky
2019-01-17Fixes to 2D lights, closes #24750Juan Linietsky
2019-01-16Ensure texture hints are obeyed, fixes #24875Juan Linietsky
2019-01-15GLES2: Fix typo in project settingRémi Verschelde
2019-01-14Implement black margins in GLES2, which was missing, fixes #24556Juan Linietsky
2019-01-14GLES2: Make Nvidia flicker workaround opt-inRémi Verschelde
2019-01-14Was not properly re-setting light uniforms, fixes #24976Juan Linietsky
2019-01-14Do not use the workaround for desktop nvidia on mobile and html5.Juan Linietsky
2019-01-06Change blend equation for canvasitemsDaeil Kim
2019-01-02Fix negative size rectangle drawingMarcin Zawiejski
2019-01-01Merge pull request #24687 from DavidSichma/draw-rect-rotRémi Verschelde
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-12-31fix draw_rect rotationDavid Sichma
2018-12-30Change unshaded logic to match with GLES3Daeil Kim
2018-12-27-Implented 2D Mesh support for GLES2Juan Linietsky
2018-12-20Remove usage of VAO, which does not work in GLES2Juan Linietsky
2018-12-20Support lights and shadows in GLES2, fixes #21853Juan Linietsky
2018-12-18Change how rects are drawn (and also will help batching eventually), to worka...Juan Linietsky
2018-10-24Add some limits on the Editor SettingsSuperwaitsum
2018-10-02GLES2: Implement pixel snap 2D optionRémi Verschelde
2018-10-02Moving lens distortion shader into drivers and adding GLES2 supportBastiaan Olij
2018-09-27Fix warnings about set but unused variables [-Wunused-but-set-variable]Rémi Verschelde
2018-09-13Merge pull request #21982 from luzpaz/misc-typosRémi Verschelde
2018-09-12Misc. typosluz.paz