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path: root/drivers/gles2/rasterizer_canvas_gles2.cpp
AgeCommit message (Collapse)Author
2018-08-24Make some debug prints verbose-only, remove othersRĂ©mi Verschelde
2018-08-23[GLES2] fix CanvasModulate not workingThomas Herzog
That's what happens when you forget about your debug shortcuts. Fixes #21025
2018-08-23[GLES2] fix canvas_item sampler allocationThomas Herzog
2018-08-20Revert "Batch GLES2 draw calls"Marcin Zawiejski
This reverts commit f55039b194bbbd8d797b667d67e5677fb429d356. The GLES2 batching seems to require more testing and tweaking in order to actually make the performance better on Android devices. It's been proved with #21184 that the current implementation has it's drawbacks therefore I suggest reverting the commit for now.
2018-08-18Merge pull request #20965 from dragmz/gles2_batchingThomas Herzog
Batch GLES2 draw calls
2018-08-15[gles2] fix black bar artifactsThomas Herzog
2018-08-14Batch GLES2 draw callsMarcin Zawiejski
Adds GLES2 draw calls batching for the same render list item that uses multiple rasterizer commands (e.g. Label node; a node with multiple GDScript draw_* calls).
2018-08-08GLES2 refactorsThomas Herzog
This commit unhacks some parts of the 3D rendering. Most notably: - possibility to use negative texture units (no longer weird manual index allocation for user samplers) - refactoring of light code, now sorts in a different way, should yield better performance - fixes a crash while saving (because of "Illegal instruction" execution) when using a decent compiler (clang, it's clang. Thanks GCC for not telling me about UB).
2018-07-27add initial GLES2 3D rendererkarroffel
2018-07-23fix disappearing lines in visual script editorMarcin Zawiejski
2018-07-22remove redundant uniform set calldragmz
2018-07-16Finally figured out how to implement AnimatedTexture properly.Juan Linietsky
2018-06-16fix clipping with v_flip fixes: #2929toger5
2018-03-21s/2017/2018/g for gles2, websocket, linux appdataPoommetee Ketson
2018-03-02fix GLES2 line renderingkarroffel
fixes #17147
2018-03-01add GLES 2 renderer for 2Dkarroffel
This commit adds a new rendering backend, GLES2, and adds a project setting to enable it. Currently this backend can only be used on the X11 platform, but integrating into other platforms is planned.