Age | Commit message (Expand) | Author |
2019-07-12 | Implement CanvasItem line antialiasing in GLES2 | Hugo Locurcio |
2019-06-03 | added MultiMeshInstance2D node for using MultiMesh in 2D | clayjohn |
2019-05-13 | Implement ability to render viewports directly to screen | clayjohn |
2019-04-09 | Style: Apply new changes from clang-format 8.0 | Rémi Verschelde |
2019-04-02 | Enable warnings=extra on clang and GCC testers. | marxin |
2019-03-03 | Properly redraw if something animated is visible | Juan Linietsky |
2019-03-01 | Fix non initialized variable. | Juan Linietsky |
2019-02-27 | Fix -Wsign-compare warnings. | marxin |
2019-02-25 | Several fixes to make GLES2 on HTML5 work much better. | Juan Linietsky |
2019-02-24 | Many separate fixes to ensure non power of 2 textures work on GLES2, closes #... | Juan Linietsky |
2019-02-22 | -Support DEPTH_TEXTURE in GLES2, fixes #25106 | Juan Linietsky |
2019-02-21 | Make alpha 1.0 when using texscreen, fixes #25850 | Juan Linietsky |
2019-02-20 | Add -Wshadow=local to warnings and fix reported issues. | marxin |
2019-02-12 | Fix infinite recursion in GLES2 _copy_texscreen | Rémi Verschelde |
2019-02-12 | Support SCREEN_TEXTURE in GLES2, fixes #25405 | Juan Linietsky |
2019-02-12 | Use UVs with the nvidia rendering hack, fixes #24563 | Juan Linietsky |
2019-02-12 | Missing canvas end left mask turned on, fixes #25666 | Juan Linietsky |
2019-01-27 | Use transparent framebuffer only when set to transparent, closes #21827 | Juan Linietsky |
2019-01-24 | Makes screen texture work in GLES2 (2D for now), fixes #23604 | Juan Linietsky |
2019-01-18 | Use 16 bit indices on phones that dont support 32, fixes #19797 | Juan Linietsky |
2019-01-17 | Fixes to 2D lights, closes #24750 | Juan Linietsky |
2019-01-16 | Ensure texture hints are obeyed, fixes #24875 | Juan Linietsky |
2019-01-15 | GLES2: Fix typo in project setting | Rémi Verschelde |
2019-01-14 | Implement black margins in GLES2, which was missing, fixes #24556 | Juan Linietsky |
2019-01-14 | GLES2: Make Nvidia flicker workaround opt-in | Rémi Verschelde |
2019-01-14 | Was not properly re-setting light uniforms, fixes #24976 | Juan Linietsky |
2019-01-14 | Do not use the workaround for desktop nvidia on mobile and html5. | Juan Linietsky |
2019-01-06 | Change blend equation for canvasitems | Daeil Kim |
2019-01-02 | Fix negative size rectangle drawing | Marcin Zawiejski |
2019-01-01 | Merge pull request #24687 from DavidSichma/draw-rect-rot | Rémi Verschelde |
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde |
2018-12-31 | fix draw_rect rotation | David Sichma |
2018-12-30 | Change unshaded logic to match with GLES3 | Daeil Kim |
2018-12-27 | -Implented 2D Mesh support for GLES2 | Juan Linietsky |
2018-12-20 | Remove usage of VAO, which does not work in GLES2 | Juan Linietsky |
2018-12-20 | Support lights and shadows in GLES2, fixes #21853 | Juan Linietsky |
2018-12-18 | Change how rects are drawn (and also will help batching eventually), to worka... | Juan Linietsky |
2018-10-24 | Add some limits on the Editor Settings | Superwaitsum |
2018-10-02 | GLES2: Implement pixel snap 2D option | Rémi Verschelde |
2018-10-02 | Moving lens distortion shader into drivers and adding GLES2 support | Bastiaan Olij |
2018-09-27 | Fix warnings about set but unused variables [-Wunused-but-set-variable] | Rémi Verschelde |
2018-09-13 | Merge pull request #21982 from luzpaz/misc-typos | Rémi Verschelde |
2018-09-12 | Misc. typos | luz.paz |
2018-09-12 | Make core/ includes absolute, remove subfolders from include path | Rémi Verschelde |
2018-08-24 | Make some debug prints verbose-only, remove others | Rémi Verschelde |
2018-08-23 | [GLES2] fix CanvasModulate not working | Thomas Herzog |
2018-08-23 | [GLES2] fix canvas_item sampler allocation | Thomas Herzog |
2018-08-20 | Revert "Batch GLES2 draw calls" | Marcin Zawiejski |
2018-08-18 | Merge pull request #20965 from dragmz/gles2_batching | Thomas Herzog |
2018-08-15 | [gles2] fix black bar artifacts | Thomas Herzog |