Age | Commit message (Expand) | Author |
2020-02-11 | A lot of progress with canvas rendering, still far from working. | Juan Linietsky |
2020-02-11 | Refactored RID/RID_Owner to always use O(1) allocation. | Juan Linietsky |
2020-01-08 | RasterizerCanvas: Use getornull to fetch light occluder polygon | Rémi Verschelde |
2020-01-03 | Merge pull request #34726 from nekomatata/polygon2d-antialiasing-fix | Rémi Verschelde |
2020-01-01 | Fixed antialiasing option for Polygon2D | PouleyKetchoupp |
2020-01-01 | Update copyright statements to 2020 | Rémi Verschelde |
2019-12-11 | Flip cull mode when rendering flipped Light2D and LightOccluder2D | Bojidar Marinov |
2019-11-28 | Fixed antialiased option for Polygon2D / Line2D | PouleyKetchoupp |
2019-11-20 | Merge pull request #33583 from qarmin/fix_overflows_unitialized | Rémi Verschelde |
2019-11-20 | Fix some overflows and unitialized variables | Rafał Mikrut |
2019-11-11 | Improve glBufferSubData usage where safe | clayjohn |
2019-11-07 | Partial revert of #32657, undoing line shifting by 0.5 | Rémi Verschelde |
2019-10-26 | Merge pull request #32657 from ptrojahn/lines | Rémi Verschelde |
2019-10-11 | Fix draw_rect | Paul Trojahn |
2019-09-17 | GLES2 Fixes for ninepatch margins when patch size is smaller than the patch t... | Valentin Zagura |
2019-08-17 | Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in 'core/' and 'editor/' | Braden Bodily |
2019-08-10 | fix gles2 canvas shader uniform error,close #31201 | RaphaelHunter |
2019-07-12 | Implement CanvasItem line antialiasing in GLES2 | Hugo Locurcio |
2019-06-03 | added MultiMeshInstance2D node for using MultiMesh in 2D | clayjohn |
2019-05-13 | Implement ability to render viewports directly to screen | clayjohn |
2019-04-09 | Style: Apply new changes from clang-format 8.0 | Rémi Verschelde |
2019-04-02 | Enable warnings=extra on clang and GCC testers. | marxin |
2019-03-03 | Properly redraw if something animated is visible | Juan Linietsky |
2019-03-01 | Fix non initialized variable. | Juan Linietsky |
2019-02-27 | Fix -Wsign-compare warnings. | marxin |
2019-02-25 | Several fixes to make GLES2 on HTML5 work much better. | Juan Linietsky |
2019-02-24 | Many separate fixes to ensure non power of 2 textures work on GLES2, closes #... | Juan Linietsky |
2019-02-22 | -Support DEPTH_TEXTURE in GLES2, fixes #25106 | Juan Linietsky |
2019-02-21 | Make alpha 1.0 when using texscreen, fixes #25850 | Juan Linietsky |
2019-02-20 | Add -Wshadow=local to warnings and fix reported issues. | marxin |
2019-02-12 | Fix infinite recursion in GLES2 _copy_texscreen | Rémi Verschelde |
2019-02-12 | Support SCREEN_TEXTURE in GLES2, fixes #25405 | Juan Linietsky |
2019-02-12 | Use UVs with the nvidia rendering hack, fixes #24563 | Juan Linietsky |
2019-02-12 | Missing canvas end left mask turned on, fixes #25666 | Juan Linietsky |
2019-01-27 | Use transparent framebuffer only when set to transparent, closes #21827 | Juan Linietsky |
2019-01-24 | Makes screen texture work in GLES2 (2D for now), fixes #23604 | Juan Linietsky |
2019-01-18 | Use 16 bit indices on phones that dont support 32, fixes #19797 | Juan Linietsky |
2019-01-17 | Fixes to 2D lights, closes #24750 | Juan Linietsky |
2019-01-16 | Ensure texture hints are obeyed, fixes #24875 | Juan Linietsky |
2019-01-15 | GLES2: Fix typo in project setting | Rémi Verschelde |
2019-01-14 | Implement black margins in GLES2, which was missing, fixes #24556 | Juan Linietsky |
2019-01-14 | GLES2: Make Nvidia flicker workaround opt-in | Rémi Verschelde |
2019-01-14 | Was not properly re-setting light uniforms, fixes #24976 | Juan Linietsky |
2019-01-14 | Do not use the workaround for desktop nvidia on mobile and html5. | Juan Linietsky |
2019-01-06 | Change blend equation for canvasitems | Daeil Kim |
2019-01-02 | Fix negative size rectangle drawing | Marcin Zawiejski |
2019-01-01 | Merge pull request #24687 from DavidSichma/draw-rect-rot | Rémi Verschelde |
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde |
2018-12-31 | fix draw_rect rotation | David Sichma |
2018-12-30 | Change unshaded logic to match with GLES3 | Daeil Kim |