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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2017-01-02
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
Rémi Verschelde
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-11-22
Migrated from GLES to GLAD, fixes many issues.
Juan Linietsky
2016-11-03
scons: Reorder options for clarity
Rémi Verschelde
2016-11-01
style: Fix PEP8 whitespace issues in Python files
Rémi Verschelde
2016-11-01
style: Start applying PEP8 to Python files, indentation issues
Rémi Verschelde
2016-10-17
SCsub: Add python shebang as a hint for syntax highlighting
Rémi Verschelde
2016-10-15
drivers: Refactor SCsub and drop redundant env_drivers clone
Rémi Verschelde
2016-10-15
glew: Split thirdparty files and isolate env
Rémi Verschelde
2016-06-18
Add missing license headers in our source files (#5255)
Rémi Verschelde
2016-06-08
GLEW: Update to upstream version 1.13.0 (pristine)
Rémi Verschelde
2016-06-08
GLEW: Define static + enabled and includes via SCons
Rémi Verschelde
2016-06-08
Haiku: Do not define GLEW_ENABLED to undefine it later
Rémi Verschelde
2016-06-05
vsync support
Juan Linietsky
2016-05-05
Fix build for Windows 64-bits with GCC
George Marques
2016-05-03
Fix windows 64-bits build.
George Marques
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-11-01
Cosmetic fixes to SCons buildsystem
Rémi Verschelde
2015-06-26
Haiku: fix the glew.c hack
Kostadin Damyanov
2015-06-11
Haiku: create a GL context and initialize the audio and physics servers
Kostadin Damyanov
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2015-01-10
2D Rewrite Step [1]
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky