Age | Commit message (Expand) | Author |
2022-07-21 | Rename OSX to macOS and iPhoneOS to iOS. | bruvzg |
2021-10-30 | Add GLES2 2D renderer + Linux display manager | lawnjelly |
2020-08-13 | Remove obsolete GLES2 backend code | Rémi Verschelde |
2020-03-30 | SCons: Format buildsystem files with psf/black | Rémi Verschelde |
2020-03-26 | Effective DisplayServer separation, rename X11 -> LinuxBSD | Juan Linietsky |
2019-07-03 | SCons: Use CPPDEFINES instead of CPPFLAGS for pre-processor defines | Rémi Verschelde |
2019-04-30 | SCons: Always use env.Prepend for CPPPATH | Rémi Verschelde |
2018-09-28 | SCons: Build thirdparty code in own env, disable warnings | Rémi Verschelde |
2017-01-06 | Move glad files to thirdparty dir | Rémi Verschelde |
2017-01-02 | Merge remote-tracking branch 'origin/gles3' into gles3-on-master | Rémi Verschelde |
2016-11-22 | Migrated from GLES to GLAD, fixes many issues. | Juan Linietsky |
2016-11-03 | scons: Reorder options for clarity | Rémi Verschelde |
2016-11-01 | style: Fix PEP8 whitespace issues in Python files | Rémi Verschelde |
2016-11-01 | style: Start applying PEP8 to Python files, indentation issues | Rémi Verschelde |
2016-10-17 | SCsub: Add python shebang as a hint for syntax highlighting | Rémi Verschelde |
2016-10-15 | drivers: Refactor SCsub and drop redundant env_drivers clone | Rémi Verschelde |
2016-10-15 | glew: Split thirdparty files and isolate env | Rémi Verschelde |
2016-06-08 | GLEW: Define static + enabled and includes via SCons | Rémi Verschelde |
2015-11-01 | Cosmetic fixes to SCons buildsystem | Rémi Verschelde |
2014-02-09 | GODOT IS OPEN SOURCE | Juan Linietsky |