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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2020-10-18
Revert "Replace SAO implementation with MSSAO"
Juan Linietsky
2020-10-18
Merge pull request #42077 from clayjohn/MSSAO
Juan Linietsky
2020-10-18
Replace SAO implementation with MSSAO
clayjohn
2020-10-18
Optimize Glow with local memory
clayjohn
2020-10-13
Fix dummy rasterizer with new interface.
Fabio Alessandrelli
2020-09-18
Fix RasterizerDummy, override, cleanup.
Fabio Alessandrelli
2020-08-31
Add high quality glow mode
clayjohn
2020-07-01
Environment: Refactor code for readability + more
Rémi Verschelde
2020-06-30
Fix RasterizerDummy after SDF GI changes.
Fabio Alessandrelli
2020-05-20
Delete DummyMesh when RasterizerStorageDummy is freed
CJ DiMaggio
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-11
Fix DummyRenderer after new lightmapper merge.
Fabio Alessandrelli
2020-05-10
Restore RasterizerDummy.
Fabio Alessandrelli
2020-04-23
Merge pull request #36083 from Calinou/dummy-loader-add-extensions
Rémi Verschelde
2020-04-20
Exposed RenderingDevice to script API
Juan Linietsky
2020-04-08
Add more extensions to the dummy texture loader
Hugo Locurcio
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-31
doc: Sync classref with DisplayServer/Window changes
Rémi Verschelde
2020-03-30
SCons: Format buildsystem files with psf/black
Rémi Verschelde
2020-03-27
Renaming of servers for coherency.
Juan Linietsky
2020-03-21
Working sky shader implementation
clayjohn
2020-03-19
Add shader based background mode
Bastiaan Olij
2020-03-17
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-03-08
Restore dummy rasterizer
Fabio Alessandrelli
2020-02-28
Removed interactive loader, added proper thread loading.
Juan Linietsky
2020-02-20
Remove unused driver/dummy/audio_driver_dummy.h
Twarit
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-11
Custom material support seems complete.
Juan Linietsky
2020-02-11
basic 2D engine is more or less working with Vulkan, including editor.
Juan Linietsky
2020-02-11
A lot of progress with canvas rendering, still far from working.
Juan Linietsky
2020-02-11
Texture refactor
Juan Linietsky
2020-02-11
Refactored RID/RID_Owner to always use O(1) allocation.
Juan Linietsky
2020-02-11
Initial work on Vulkan:
Juan Linietsky
2020-01-06
Add VisualServer methods to get the video adapter name and vendor
Hugo Locurcio
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-09-25
Added some obvious errors explanations
qarmin
2019-06-18
Unexpose subclasses of ResourceFormatLoader and -Saver
Rémi Verschelde
2019-06-16
Merge pull request #29764 from Calinou/boot-splash-no-filter-option
Rémi Verschelde
2019-06-15
Add an option to disable boot splash filtering
Hugo Locurcio
2019-06-15
Adding a new Camera Server implementation to Godot.
BastiaanOlij
2019-05-13
Implement ability to render viewports directly to screen
clayjohn
2019-04-30
Merge pull request #25670 from aqnuep/bake_mode_affect_gi_prove
Rémi Verschelde
2019-04-23
Disable GI probe capturing lights with bake mode disabled
Daniel Rakos
2019-04-06
Add option to have viewport render into supplied texture
Bastiaan Olij
2019-03-03
Skeletons can now choose between using local or world coords for processing, ...
Juan Linietsky
2019-01-27
Properly get proxy texture size for canvas light, fixes #17067
Juan Linietsky
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
Fix missing/malformed license headers
Rémi Verschelde
2018-12-16
Merge pull request #24366 from BastiaanOlij/adjust_sky_orientation
Rémi Verschelde
2018-12-15
Adding option to re-orient our sky
Bastiaan Olij
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