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path: root/drivers/dummy/rasterizer_dummy.h
AgeCommit message (Expand)Author
2020-11-23Initialize class/struct variables with default values in core/ and drivers/Rafał Mikrut
2020-11-16Remove empty lines around braces with the formatting scriptAaron Franke
2020-11-10RasterizerDummy fixes.Fabio Alessandrelli
2020-11-07Reorganized core/ directory, it was too fatty alreadyreduz
2020-10-18Revert "Replace SAO implementation with MSSAO"Juan Linietsky
2020-10-18Merge pull request #42077 from clayjohn/MSSAOJuan Linietsky
2020-10-18Replace SAO implementation with MSSAOclayjohn
2020-10-18Optimize Glow with local memoryclayjohn
2020-10-13Fix dummy rasterizer with new interface.Fabio Alessandrelli
2020-09-18Fix RasterizerDummy, override, cleanup.Fabio Alessandrelli
2020-08-31Add high quality glow modeclayjohn
2020-07-01Environment: Refactor code for readability + moreRémi Verschelde
2020-06-30Fix RasterizerDummy after SDF GI changes.Fabio Alessandrelli
2020-05-20Delete DummyMesh when RasterizerStorageDummy is freedCJ DiMaggio
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-05-11Fix DummyRenderer after new lightmapper merge.Fabio Alessandrelli
2020-05-10Restore RasterizerDummy.Fabio Alessandrelli
2020-04-02Replace NULL with nullptrlupoDharkael
2020-03-31doc: Sync classref with DisplayServer/Window changesRémi Verschelde
2020-03-27Renaming of servers for coherency.Juan Linietsky
2020-03-21Working sky shader implementationclayjohn
2020-03-19Add shader based background modeBastiaan Olij
2020-03-17Style: Set clang-format Standard to Cpp11Rémi Verschelde
2020-03-08Restore dummy rasterizerFabio Alessandrelli
2020-02-18PoolVector is gone, replaced by VectorJuan Linietsky
2020-02-11Custom material support seems complete.Juan Linietsky
2020-02-11basic 2D engine is more or less working with Vulkan, including editor.Juan Linietsky
2020-02-11A lot of progress with canvas rendering, still far from working.Juan Linietsky
2020-02-11Texture refactorJuan Linietsky
2020-02-11Refactored RID/RID_Owner to always use O(1) allocation.Juan Linietsky
2020-02-11Initial work on Vulkan:Juan Linietsky
2020-01-06Add VisualServer methods to get the video adapter name and vendorHugo Locurcio
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-09-25Added some obvious errors explanationsqarmin
2019-06-16Merge pull request #29764 from Calinou/boot-splash-no-filter-optionRémi Verschelde
2019-06-15Add an option to disable boot splash filteringHugo Locurcio
2019-06-15Adding a new Camera Server implementation to Godot.BastiaanOlij
2019-05-13Implement ability to render viewports directly to screenclayjohn
2019-04-30Merge pull request #25670 from aqnuep/bake_mode_affect_gi_proveRémi Verschelde
2019-04-23Disable GI probe capturing lights with bake mode disabledDaniel Rakos
2019-04-06Add option to have viewport render into supplied textureBastiaan Olij
2019-03-03Skeletons can now choose between using local or world coords for processing, ...Juan Linietsky
2019-01-27Properly get proxy texture size for canvas light, fixes #17067Juan Linietsky
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-12-15Adding option to re-orient our skyBastiaan Olij
2018-11-28Added luminance capping to avoid glitches on small dots. closes #17996Juan Linietsky
2018-11-19Do not draw particles if they are not processing at all, fixes #19507Juan Linietsky
2018-11-14Merge pull request #23248 from dlasalle/fogJuan Linietsky
2018-11-14Cleaned up and fixed the base_changed function in rasterizers, also fixes #15617Juan Linietsky
2018-11-13Add parameter for fog max depth and use alpha as density.Dominique LaSalle