Age | Commit message (Expand) | Author |
2020-12-06 | Fix dummy rasterizer so that javascript can build again | David Snopek |
2020-12-04 | RenderingServer reorganization | reduz |
2020-11-30 | Sync RasterizerDummy changes. | Fabio Alessandrelli |
2020-11-28 | Merge pull request #42761 from fire/color-grading-3d | Rémi Verschelde |
2020-11-28 | Environment brightness, contrast, saturation restore with color correction. | clayjohn |
2020-11-28 | Merge pull request #42987 from clayjohn/VULKAN-sky-only | Rémi Verschelde |
2020-11-23 | Initialize class/struct variables with default values in core/ and drivers/ | Rafał Mikrut |
2020-11-16 | Remove empty lines around braces with the formatting script | Aaron Franke |
2020-11-10 | RasterizerDummy fixes. | Fabio Alessandrelli |
2020-11-07 | Reorganized core/ directory, it was too fatty already | reduz |
2020-10-21 | Add sky_only setting to DirectionalLight3Ds | clayjohn |
2020-10-18 | Revert "Replace SAO implementation with MSSAO" | Juan Linietsky |
2020-10-18 | Merge pull request #42077 from clayjohn/MSSAO | Juan Linietsky |
2020-10-18 | Replace SAO implementation with MSSAO | clayjohn |
2020-10-18 | Optimize Glow with local memory | clayjohn |
2020-10-13 | Fix dummy rasterizer with new interface. | Fabio Alessandrelli |
2020-09-18 | Fix RasterizerDummy, override, cleanup. | Fabio Alessandrelli |
2020-08-31 | Add high quality glow mode | clayjohn |
2020-07-01 | Environment: Refactor code for readability + more | Rémi Verschelde |
2020-06-30 | Fix RasterizerDummy after SDF GI changes. | Fabio Alessandrelli |
2020-05-20 | Delete DummyMesh when RasterizerStorageDummy is freed | CJ DiMaggio |
2020-05-14 | Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks | Rémi Verschelde |
2020-05-11 | Fix DummyRenderer after new lightmapper merge. | Fabio Alessandrelli |
2020-05-10 | Restore RasterizerDummy. | Fabio Alessandrelli |
2020-04-02 | Replace NULL with nullptr | lupoDharkael |
2020-03-31 | doc: Sync classref with DisplayServer/Window changes | Rémi Verschelde |
2020-03-27 | Renaming of servers for coherency. | Juan Linietsky |
2020-03-21 | Working sky shader implementation | clayjohn |
2020-03-19 | Add shader based background mode | Bastiaan Olij |
2020-03-17 | Style: Set clang-format Standard to Cpp11 | Rémi Verschelde |
2020-03-08 | Restore dummy rasterizer | Fabio Alessandrelli |
2020-02-18 | PoolVector is gone, replaced by Vector | Juan Linietsky |
2020-02-11 | Custom material support seems complete. | Juan Linietsky |
2020-02-11 | basic 2D engine is more or less working with Vulkan, including editor. | Juan Linietsky |
2020-02-11 | A lot of progress with canvas rendering, still far from working. | Juan Linietsky |
2020-02-11 | Texture refactor | Juan Linietsky |
2020-02-11 | Refactored RID/RID_Owner to always use O(1) allocation. | Juan Linietsky |
2020-02-11 | Initial work on Vulkan: | Juan Linietsky |
2020-01-06 | Add VisualServer methods to get the video adapter name and vendor | Hugo Locurcio |
2020-01-01 | Update copyright statements to 2020 | Rémi Verschelde |
2019-09-25 | Added some obvious errors explanations | qarmin |
2019-06-16 | Merge pull request #29764 from Calinou/boot-splash-no-filter-option | Rémi Verschelde |
2019-06-15 | Add an option to disable boot splash filtering | Hugo Locurcio |
2019-06-15 | Adding a new Camera Server implementation to Godot. | BastiaanOlij |
2019-05-13 | Implement ability to render viewports directly to screen | clayjohn |
2019-04-30 | Merge pull request #25670 from aqnuep/bake_mode_affect_gi_prove | Rémi Verschelde |
2019-04-23 | Disable GI probe capturing lights with bake mode disabled | Daniel Rakos |
2019-04-06 | Add option to have viewport render into supplied texture | Bastiaan Olij |
2019-03-03 | Skeletons can now choose between using local or world coords for processing, ... | Juan Linietsky |
2019-01-27 | Properly get proxy texture size for canvas light, fixes #17067 | Juan Linietsky |