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godot-fmod
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Godot with FMOD integration
RayHammer
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dummy
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rasterizer_dummy.h
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Author
2018-10-02
Moving lens distortion shader into drivers and adding GLES2 support
Bastiaan Olij
2018-09-28
-Lightmap and lightmap capture support for GLES2
Juan Linietsky
2018-09-28
Reflection probe support in GLES2 back-end.
Juan Linietsky
2018-09-13
Set uniform default values in inspector
JFonS
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-08-26
Fall back to GLES2 if GLES3 is not working
Hein-Pieter van Braam
2018-07-30
add 3D textures
Thomas Herzog
2018-07-26
Reduce unnecessary COW on Vector by make writing explicit
Hein-Pieter van Braam
2018-07-25
Merge pull request #18368 from Gamblify/RasterizerEngineSync
Rémi Verschelde
2018-07-17
Revert "Fix #19507 Not emitted particles affects performance"
Max Hilbrunner
2018-07-17
Merge pull request #19764 from malbach/godot_malbach
Max Hilbrunner
2018-07-16
Finally figured out how to implement AnimatedTexture properly.
Juan Linietsky
2018-07-10
Fix dummy renderer for CPU particles
Leon Krause
2018-07-03
Fix server build after 7fc23675
Rémi Verschelde
2018-06-25
Fix #19507 Not emitted particles affects performance
malbach
2018-06-05
Rasterizers are now in sync with engine
Gustav Lund
2018-05-11
Fix scene import when platform=server
Josh Faust
2018-05-10
Implement missing methods in dummy rasterizer
Fabio Alessandrelli
2018-02-25
Add missing return statements (iOS and server).
bruvzg
2018-02-21
2D Skeletons WORK IN PROGRESS
Juan Linietsky
2018-02-15
Create and return LightmapCapture.
K. S. Ernest (iFire) Lee
2018-02-15
Add dummy audio driver, fix dummy rasterizer
K. S. Ernest (iFire) Lee
2018-02-15
Fixes to OS_Server and DummyRasterizer to match new signatures
Fabio Alessandrelli
2018-02-15
Add dummy Texture handling
Fabio Alessandrelli
2018-02-15
Add dummy resterizer driver
Fabio Alessandrelli