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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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drivers
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dummy
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rasterizer_dummy.h
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Author
2020-03-21
Working sky shader implementation
clayjohn
2020-03-19
Add shader based background mode
Bastiaan Olij
2020-03-17
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-03-08
Restore dummy rasterizer
Fabio Alessandrelli
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-11
Custom material support seems complete.
Juan Linietsky
2020-02-11
basic 2D engine is more or less working with Vulkan, including editor.
Juan Linietsky
2020-02-11
A lot of progress with canvas rendering, still far from working.
Juan Linietsky
2020-02-11
Texture refactor
Juan Linietsky
2020-02-11
Refactored RID/RID_Owner to always use O(1) allocation.
Juan Linietsky
2020-02-11
Initial work on Vulkan:
Juan Linietsky
2020-01-06
Add VisualServer methods to get the video adapter name and vendor
Hugo Locurcio
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-09-25
Added some obvious errors explanations
qarmin
2019-06-16
Merge pull request #29764 from Calinou/boot-splash-no-filter-option
Rémi Verschelde
2019-06-15
Add an option to disable boot splash filtering
Hugo Locurcio
2019-06-15
Adding a new Camera Server implementation to Godot.
BastiaanOlij
2019-05-13
Implement ability to render viewports directly to screen
clayjohn
2019-04-30
Merge pull request #25670 from aqnuep/bake_mode_affect_gi_prove
Rémi Verschelde
2019-04-23
Disable GI probe capturing lights with bake mode disabled
Daniel Rakos
2019-04-06
Add option to have viewport render into supplied texture
Bastiaan Olij
2019-03-03
Skeletons can now choose between using local or world coords for processing, ...
Juan Linietsky
2019-01-27
Properly get proxy texture size for canvas light, fixes #17067
Juan Linietsky
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-12-15
Adding option to re-orient our sky
Bastiaan Olij
2018-11-28
Added luminance capping to avoid glitches on small dots. closes #17996
Juan Linietsky
2018-11-19
Do not draw particles if they are not processing at all, fixes #19507
Juan Linietsky
2018-11-14
Merge pull request #23248 from dlasalle/fog
Juan Linietsky
2018-11-14
Cleaned up and fixed the base_changed function in rasterizers, also fixes #15617
Juan Linietsky
2018-11-13
Add parameter for fog max depth and use alpha as density.
Dominique LaSalle
2018-10-02
Moving lens distortion shader into drivers and adding GLES2 support
Bastiaan Olij
2018-09-28
-Lightmap and lightmap capture support for GLES2
Juan Linietsky
2018-09-28
Reflection probe support in GLES2 back-end.
Juan Linietsky
2018-09-13
Set uniform default values in inspector
JFonS
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-08-26
Fall back to GLES2 if GLES3 is not working
Hein-Pieter van Braam
2018-07-30
add 3D textures
Thomas Herzog
2018-07-26
Reduce unnecessary COW on Vector by make writing explicit
Hein-Pieter van Braam
2018-07-25
Merge pull request #18368 from Gamblify/RasterizerEngineSync
Rémi Verschelde
2018-07-17
Revert "Fix #19507 Not emitted particles affects performance"
Max Hilbrunner
2018-07-17
Merge pull request #19764 from malbach/godot_malbach
Max Hilbrunner
2018-07-16
Finally figured out how to implement AnimatedTexture properly.
Juan Linietsky
2018-07-10
Fix dummy renderer for CPU particles
Leon Krause
2018-07-03
Fix server build after 7fc23675
Rémi Verschelde
2018-06-25
Fix #19507 Not emitted particles affects performance
malbach
2018-06-05
Rasterizers are now in sync with engine
Gustav Lund
2018-05-11
Fix scene import when platform=server
Josh Faust
2018-05-10
Implement missing methods in dummy rasterizer
Fabio Alessandrelli
2018-02-25
Add missing return statements (iOS and server).
bruvzg
2018-02-21
2D Skeletons WORK IN PROGRESS
Juan Linietsky
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