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path: root/drivers/dummy/rasterizer_dummy.h
AgeCommit message (Expand)Author
2020-03-21Working sky shader implementationclayjohn
2020-03-19Add shader based background modeBastiaan Olij
2020-03-17Style: Set clang-format Standard to Cpp11Rémi Verschelde
2020-03-08Restore dummy rasterizerFabio Alessandrelli
2020-02-18PoolVector is gone, replaced by VectorJuan Linietsky
2020-02-11Custom material support seems complete.Juan Linietsky
2020-02-11basic 2D engine is more or less working with Vulkan, including editor.Juan Linietsky
2020-02-11A lot of progress with canvas rendering, still far from working.Juan Linietsky
2020-02-11Texture refactorJuan Linietsky
2020-02-11Refactored RID/RID_Owner to always use O(1) allocation.Juan Linietsky
2020-02-11Initial work on Vulkan:Juan Linietsky
2020-01-06Add VisualServer methods to get the video adapter name and vendorHugo Locurcio
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-09-25Added some obvious errors explanationsqarmin
2019-06-16Merge pull request #29764 from Calinou/boot-splash-no-filter-optionRémi Verschelde
2019-06-15Add an option to disable boot splash filteringHugo Locurcio
2019-06-15Adding a new Camera Server implementation to Godot.BastiaanOlij
2019-05-13Implement ability to render viewports directly to screenclayjohn
2019-04-30Merge pull request #25670 from aqnuep/bake_mode_affect_gi_proveRémi Verschelde
2019-04-23Disable GI probe capturing lights with bake mode disabledDaniel Rakos
2019-04-06Add option to have viewport render into supplied textureBastiaan Olij
2019-03-03Skeletons can now choose between using local or world coords for processing, ...Juan Linietsky
2019-01-27Properly get proxy texture size for canvas light, fixes #17067Juan Linietsky
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-12-15Adding option to re-orient our skyBastiaan Olij
2018-11-28Added luminance capping to avoid glitches on small dots. closes #17996Juan Linietsky
2018-11-19Do not draw particles if they are not processing at all, fixes #19507Juan Linietsky
2018-11-14Merge pull request #23248 from dlasalle/fogJuan Linietsky
2018-11-14Cleaned up and fixed the base_changed function in rasterizers, also fixes #15617Juan Linietsky
2018-11-13Add parameter for fog max depth and use alpha as density.Dominique LaSalle
2018-10-02Moving lens distortion shader into drivers and adding GLES2 supportBastiaan Olij
2018-09-28-Lightmap and lightmap capture support for GLES2Juan Linietsky
2018-09-28Reflection probe support in GLES2 back-end.Juan Linietsky
2018-09-13Set uniform default values in inspectorJFonS
2018-09-12Make core/ includes absolute, remove subfolders from include pathRémi Verschelde
2018-08-26Fall back to GLES2 if GLES3 is not workingHein-Pieter van Braam
2018-07-30add 3D texturesThomas Herzog
2018-07-26Reduce unnecessary COW on Vector by make writing explicitHein-Pieter van Braam
2018-07-25Merge pull request #18368 from Gamblify/RasterizerEngineSyncRémi Verschelde
2018-07-17Revert "Fix #19507 Not emitted particles affects performance"Max Hilbrunner
2018-07-17Merge pull request #19764 from malbach/godot_malbachMax Hilbrunner
2018-07-16Finally figured out how to implement AnimatedTexture properly.Juan Linietsky
2018-07-10Fix dummy renderer for CPU particlesLeon Krause
2018-07-03Fix server build after 7fc23675Rémi Verschelde
2018-06-25Fix #19507 Not emitted particles affects performancemalbach
2018-06-05Rasterizers are now in sync with engineGustav Lund
2018-05-11Fix scene import when platform=serverJosh Faust
2018-05-10Implement missing methods in dummy rasterizerFabio Alessandrelli
2018-02-25Add missing return statements (iOS and server).bruvzg
2018-02-212D Skeletons WORK IN PROGRESSJuan Linietsky