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path: root/drivers/coreaudio
AgeCommit message (Collapse)Author
2018-07-11Properly cleanup up CoreAudio unit using AudioComponentInstanceDisposeMarcelo Fernandez
2018-05-07Resume audio on iOS after phone call or alarmRuslan Mustakov
When a phone call or an alarm triggers on iOS, the application receives an "audio interruption" and it's up to the application to resume playback when the interruption ends. I added handling for audio interruptions same as if the game is focused out and then back in.
2018-04-10CoreAudio: Fix iphone build after audio device refactor (#17742)Rémi Verschelde
2018-03-26Added new audio device functions to set/get the audio deviceMarcelo Fernandez
2018-02-14Fix for a possible compile error under OS XMarcelo Fernandez
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
2018-01-01Update copyright statements to 2018Rémi Verschelde
Happy new year to the wonderful Godot community!
2017-11-25Fix build on macOS and Android after bc2e8d99Rémi Verschelde
2017-09-30Merged iphone and osx audio drivers into drivers/coreaudioMarcelo Fernandez