Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-07-11 | Properly cleanup up CoreAudio unit using AudioComponentInstanceDispose | Marcelo Fernandez | |
2018-05-07 | Resume audio on iOS after phone call or alarm | Ruslan Mustakov | |
When a phone call or an alarm triggers on iOS, the application receives an "audio interruption" and it's up to the application to resume playback when the interruption ends. I added handling for audio interruptions same as if the game is focused out and then back in. | |||
2018-04-10 | CoreAudio: Fix iphone build after audio device refactor (#17742) | Rémi Verschelde | |
2018-03-26 | Added new audio device functions to set/get the audio device | Marcelo Fernandez | |
2018-02-14 | Fix for a possible compile error under OS X | Marcelo Fernandez | |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde | |
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | |||
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2017-11-25 | Fix build on macOS and Android after bc2e8d99 | Rémi Verschelde | |
2017-09-30 | Merged iphone and osx audio drivers into drivers/coreaudio | Marcelo Fernandez | |