Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-10-20 | Fix possible audio input buffer issues | Marcelo Fernandez | |
2018-10-12 | Fixed issues with audio input on some Macs | Marcelo Fernandez | |
2018-10-04 | Fix CoreMidi warnings | Marcelo Fernandez | |
2018-09-28 | SCons: Build thirdparty code in own env, disable warnings | Rémi Verschelde | |
Also remove unnecessary `Export('env')` in other SCsubs, Export should only be used when exporting *new* objects. | |||
2018-09-12 | Make core/ includes absolute, remove subfolders from include path | Rémi Verschelde | |
This allows more consistency in the manner we include core headers, where previously there would be a mix of absolute, relative and include path-dependent includes. | |||
2018-08-25 | Prevent CoreAudio driver failing on finish if Dummy driver was selected | Marcelo Fernandez | |
2018-08-24 | Add print_verbose to print to stdout only in verbose mode | Rémi Verschelde | |
Equivalent of the cumbersome: if (OS::get_singleton()->is_stdout_verbose()) print_line(msg); | |||
2018-07-27 | Renamed AudioDriver audio_input_* vars to input_* | Marcelo Fernandez | |
2018-07-27 | Added support for single channel inputs for CoreAudio | Marcelo Fernandez | |
2018-07-27 | Implemented capture device selection for CoreAudio | Marcelo Fernandez | |
2018-07-27 | Modified Microphone implementation to handle only one device at a time (WIP) | Marcelo Fernandez | |
2018-07-27 | Experimental microphone support. | Saracen | |
2018-07-19 | -Project/Editor settings now use new inspector | Juan Linietsky | |
-Project/Editor settings now show tooltips properly -Settings thar require restart now will show a restart warning -Video driver is now visible all the time, can be changed easily -Added function to request current video driver | |||
2018-07-17 | Add Audio Server profiling time to the profiler | Marcelo Fernandez | |
2018-07-11 | Properly cleanup up CoreAudio unit using AudioComponentInstanceDispose | Marcelo Fernandez | |
2018-05-07 | Resume audio on iOS after phone call or alarm | Ruslan Mustakov | |
When a phone call or an alarm triggers on iOS, the application receives an "audio interruption" and it's up to the application to resume playback when the interruption ends. I added handling for audio interruptions same as if the game is focused out and then back in. | |||
2018-04-10 | CoreAudio: Fix iphone build after audio device refactor (#17742) | Rémi Verschelde | |
2018-03-26 | Added new audio device functions to set/get the audio device | Marcelo Fernandez | |
2018-02-14 | Fix for a possible compile error under OS X | Marcelo Fernandez | |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde | |
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | |||
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2017-11-25 | Fix build on macOS and Android after bc2e8d99 | Rémi Verschelde | |
2017-09-30 | Merged iphone and osx audio drivers into drivers/coreaudio | Marcelo Fernandez | |