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path: root/drivers/coreaudio
AgeCommit message (Collapse)Author
2018-12-14Request mic access only when is neededvolzhs
2018-12-11Moved member variables to initializer listWilson E. Alvarez
2018-10-20Fix possible audio input buffer issuesMarcelo Fernandez
2018-10-12Fixed issues with audio input on some MacsMarcelo Fernandez
2018-10-04Fix CoreMidi warningsMarcelo Fernandez
2018-09-28SCons: Build thirdparty code in own env, disable warningsRémi Verschelde
Also remove unnecessary `Export('env')` in other SCsubs, Export should only be used when exporting *new* objects.
2018-09-12Make core/ includes absolute, remove subfolders from include pathRémi Verschelde
This allows more consistency in the manner we include core headers, where previously there would be a mix of absolute, relative and include path-dependent includes.
2018-08-25Prevent CoreAudio driver failing on finish if Dummy driver was selectedMarcelo Fernandez
2018-08-24Add print_verbose to print to stdout only in verbose modeRémi Verschelde
Equivalent of the cumbersome: if (OS::get_singleton()->is_stdout_verbose()) print_line(msg);
2018-07-27Renamed AudioDriver audio_input_* vars to input_*Marcelo Fernandez
2018-07-27Added support for single channel inputs for CoreAudioMarcelo Fernandez
2018-07-27Implemented capture device selection for CoreAudioMarcelo Fernandez
2018-07-27Modified Microphone implementation to handle only one device at a time (WIP)Marcelo Fernandez
2018-07-27Experimental microphone support.Saracen
2018-07-19-Project/Editor settings now use new inspectorJuan Linietsky
-Project/Editor settings now show tooltips properly -Settings thar require restart now will show a restart warning -Video driver is now visible all the time, can be changed easily -Added function to request current video driver
2018-07-17Add Audio Server profiling time to the profilerMarcelo Fernandez
2018-07-11Properly cleanup up CoreAudio unit using AudioComponentInstanceDisposeMarcelo Fernandez
2018-05-07Resume audio on iOS after phone call or alarmRuslan Mustakov
When a phone call or an alarm triggers on iOS, the application receives an "audio interruption" and it's up to the application to resume playback when the interruption ends. I added handling for audio interruptions same as if the game is focused out and then back in.
2018-04-10CoreAudio: Fix iphone build after audio device refactor (#17742)Rémi Verschelde
2018-03-26Added new audio device functions to set/get the audio deviceMarcelo Fernandez
2018-02-14Fix for a possible compile error under OS XMarcelo Fernandez
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
2018-01-01Update copyright statements to 2018Rémi Verschelde
Happy new year to the wonderful Godot community!
2017-11-25Fix build on macOS and Android after bc2e8d99Rémi Verschelde
2017-09-30Merged iphone and osx audio drivers into drivers/coreaudioMarcelo Fernandez