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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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drivers
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coreaudio
Age
Commit message (
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Author
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-08-25
Prevent CoreAudio driver failing on finish if Dummy driver was selected
Marcelo Fernandez
2018-08-24
Add print_verbose to print to stdout only in verbose mode
Rémi Verschelde
2018-07-27
Renamed AudioDriver audio_input_* vars to input_*
Marcelo Fernandez
2018-07-27
Added support for single channel inputs for CoreAudio
Marcelo Fernandez
2018-07-27
Implemented capture device selection for CoreAudio
Marcelo Fernandez
2018-07-27
Modified Microphone implementation to handle only one device at a time (WIP)
Marcelo Fernandez
2018-07-27
Experimental microphone support.
Saracen
2018-07-19
-Project/Editor settings now use new inspector
Juan Linietsky
2018-07-17
Add Audio Server profiling time to the profiler
Marcelo Fernandez
2018-07-11
Properly cleanup up CoreAudio unit using AudioComponentInstanceDispose
Marcelo Fernandez
2018-05-07
Resume audio on iOS after phone call or alarm
Ruslan Mustakov
2018-04-10
CoreAudio: Fix iphone build after audio device refactor (#17742)
Rémi Verschelde
2018-03-26
Added new audio device functions to set/get the audio device
Marcelo Fernandez
2018-02-14
Fix for a possible compile error under OS X
Marcelo Fernandez
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-11-25
Fix build on macOS and Android after bc2e8d99
Rémi Verschelde
2017-09-30
Merged iphone and osx audio drivers into drivers/coreaudio
Marcelo Fernandez