Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-10-17 | SCsub: Add python shebang as a hint for syntax highlighting | Rémi Verschelde | |
Also switch existing shebangs to "better" /usr/bin/env python. | |||
2016-10-15 | drivers: Refactor SCsub and drop redundant env_drivers clone | Rémi Verschelde | |
The reordering of the SConscript includes allows to ensure that stuff like the builtin zlib headers will be available for libpng. Also moved glew back into global env, otherwise windows seems not to find it... Kind of shooting in the dark with this multi-env setup. | |||
2016-06-18 | Add missing license headers in our source files (#5255) | Rémi Verschelde | |
Also removes a couple wrong Godot headers from third-party source files. | |||
2016-01-04 | Remove unnecessary null pointer checks | Emmanuel Leblond | |
2015-09-10 | more c++ include references removed | Juan Linietsky | |
2015-09-10 | remotion of some c++ includes to avoid dependency on libstdc++ | Juan Linietsky | |
2015-05-03 | fixed memory leak: triangulated (cppcheck) | Simon Wenner | |
2014-02-09 | GODOT IS OPEN SOURCE | Juan Linietsky | |