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AgeCommit message (Collapse)Author
2017-01-16Style: Fix statements ending with ';;'Rémi Verschelde
2017-01-14Style: Fix whole-line commented codeRémi Verschelde
They do not play well with clang-format which aligns the `//` part with the rest of the code block, thus producing badly indented commented code.
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
2016-10-17SCsub: Add python shebang as a hint for syntax highlightingRémi Verschelde
Also switch existing shebangs to "better" /usr/bin/env python.
2016-10-15drivers: Refactor SCsub and drop redundant env_drivers cloneRémi Verschelde
The reordering of the SConscript includes allows to ensure that stuff like the builtin zlib headers will be available for libpng. Also moved glew back into global env, otherwise windows seems not to find it... Kind of shooting in the dark with this multi-env setup.
2016-06-18Add missing license headers in our source files (#5255)Rémi Verschelde
Also removes a couple wrong Godot headers from third-party source files.
2016-01-04Remove unnecessary null pointer checksEmmanuel Leblond
2015-09-10more c++ include references removedJuan Linietsky
2015-09-10remotion of some c++ includes to avoid dependency on libstdc++Juan Linietsky
2015-05-03fixed memory leak: triangulated (cppcheck)Simon Wenner
2014-02-09GODOT IS OPEN SOURCEJuan Linietsky