Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-10-15 | chibi: Move to a module | RĂ©mi Verschelde | |
2016-06-20 | properly initialize loops to 0 in eventplayer | Juan Linietsky | |
2016-06-20 | fix loop counter for eventstream, closes #4493 | Juan Linietsky | |
2016-01-01 | Update copyright to 2016 in headers | George Marques | |
2015-08-23 | **WARNING BEFORE PULLING** | Juan Linietsky | |
This push changes the binary and XML formats and bumps the major version to 2.0. As such, files saved in this version WILL NO LONGER WORK IN PREVIOUS VERSIONS. This compatibility breakage with older versions was required in order to properly provide project refactoring tools. If I were you, unless you are brave, I would wait a week or two before pulling, in case of bugs :) Summary of Changes -New Filesystem dock, with filesystem & tree view modes. -New refactoring tools, to change or fix dependencies. -Quick search dialog, to quickly search any file | |||
2015-04-18 | Updated copyright year in all headers | Juan Linietsky | |
2014-09-17 | More Bug Fixes | Juan Linietsky | |
-=-=-=-=-=-=- -Fixed a few bugs in Mixer, now playback of chiptunes works great :) -Changed how visibility AABB generation from skeletons work, it's fully automatic and real-time now, generated from current skeleton pose for the frame. -Fixed camera in 3D kinematic character demo. | |||
2014-02-09 | GODOT IS OPEN SOURCE | Juan Linietsky | |