Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-08-15 | Merge pull request #64331 from asmaloney/doc-params-7 | Yuri Sizov | |
[doc] Use "param" instead of "code" to refer to parameters (7) | |||
2022-08-15 | Merge pull request #64328 from asmaloney/doc-params-6 | Yuri Sizov | |
[doc] Use "param" instead of "code" to refer to parameters (6) | |||
2022-08-15 | [doc] Use "param" instead of "code" to refer to parameters (5) | Andy Maloney | |
2022-08-14 | Fix incorrect Camera3D size documentation | Aaron Franke | |
2022-08-14 | Fix NavigationObstacle 2D/3D (re)parent issues | smix8 | |
Fixes (re)parent issues with NavigationObstacle 2D and 3D (same as NavigationAgents). Also adds the option from NavigationAgents to override the default navigation map. | |||
2022-08-14 | Document run-time SceneTree debug property changes not working correctly | Hugo Locurcio | |
2022-08-13 | Hide Dummy text driver in the Project Settings as it makes editor unusable | Hugo Locurcio | |
This also improves documentation related to driver project settings. | |||
2022-08-13 | Rename CanvasItem.`follow_viewport_enable` to end with "d" | Micky | |
For consistency with the rest of the exposed booleans in Godot | |||
2022-08-13 | Rename EditorPlugin.`*_PROPERTY_EDITOR_*` to `*_INSPECTOR_*` | Micky | |
The name "Inspector" has been adopted for years and is thus more familiar. | |||
2022-08-13 | Rename Navigation's `neighbor_dist` to `neightbor_distance` | Micky | |
NavigationAgent2D/3D.`neighbor_dist` -> `neighbor_distance` (also affects setters and getters) NavigationServer2D/3D.`agent_set_neighbor_dist()` -> `agent_set_neighbor_distance()` Also changes their parameters' names. Doesn't affect "Agent.neighborDist_" in Agent.h | |||
2022-08-13 | Improve documentation of CanvasItem's draw logic | Micky | |
2022-08-13 | Implement MSAA for 2D [Vulkan only] | Hendrik Brucker | |
2022-08-12 | [doc] Use "param" instead of "code" to refer to parameters (8) | Andy Maloney | |
2022-08-12 | [doc] Use "param" instead of "code" to refer to parameters (7) | Andy Maloney | |
2022-08-12 | [doc] Use "param" instead of "code" to refer to parameters (6) | Andy Maloney | |
2022-08-12 | Merge pull request #64285 from asmaloney/doc-params-4 | Yuri Sizov | |
[doc] Use "param" instead of "code" to refer to parameters (4) | |||
2022-08-12 | Merge pull request #64196 from asmaloney/doc-params-3 | Yuri Sizov | |
[doc] Use "param" instead of "code" to refer to parameters #3 | |||
2022-08-12 | fixed GraphEdit signal argument type | daylilyzeleen | |
2022-08-12 | Fix case where `h_separation` might not work in `Button` | Rindbee | |
This patch mainly solves two things: 1. The typo of `h_separation`; 2. Negative values of `h_separation` will be treated as `0` when used, to prevent the button's minimum `width` from being reduced by `h_separation`. | |||
2022-08-11 | Merge pull request #64225 from ↵ | Hugo Locurcio | |
Calinou/3d-scaling-bilinear-use-negative-mipmap-bias | |||
2022-08-11 | [doc] Use "param" instead of "code" to refer to parameters (4) | Andy Maloney | |
2022-08-11 | Merge pull request #64164 from asmaloney/doc-params2 | Yuri Sizov | |
[doc] Use "param" instead of "code" to refer to parameters #2 | |||
2022-08-11 | Merge pull request #64267 from bruvzg/le_secret | Yuri Sizov | |
Change `LineEdit` default secret character from "*" to "•". | |||
2022-08-11 | [doc] Use "param" instead of "code" to refer to parameters | Andy Maloney | |
2022-08-11 | Add missing properties to default theme | kobewi | |
2022-08-11 | Change LineEdit secret character from "*" to "•". | bruvzg | |
2022-08-10 | Add line breaking support to the TextMesh. | bruvzg | |
2022-08-10 | Use negative mipmap LOD bias for sub-native bilinear 3D scale | Hugo Locurcio | |
This provides a benefit similar to FSR 1.0 (greater texture sharpness at the cost of some graininess at sub-native resolution scales), but without the added performance cost of FSR 1.0. | |||
2022-08-10 | Merge pull request #64208 from timothyqiu/packed-clear | Rémi Verschelde | |
2022-08-10 | Merge pull request #64192 from danboo/danboo-mention-audiolistener2d | Rémi Verschelde | |
2022-08-10 | Merge pull request #64160 from Calinou/tweak-label3d-defaults | Rémi Verschelde | |
2022-08-10 | Expose clear method for packed arrays | Haoyu Qiu | |
2022-08-09 | Add note about using AudioListener2D | Dan Boorstein | |
There was no mention of the effect of AudioListener2D in this documentation, making it unclear if there was a relationship. The new text is copied and modified from the AudioStreamPlayer3D documentation. Use 'an' as article before 'AudioListener3D' | |||
2022-08-09 | [doc] Use "param" instead of "code" to refer to parameters #3 | Andy Maloney | |
2022-08-10 | add get_depth() to KinematicCollision3D as same of 2D | Silc Renew | |
2022-08-10 | Merge pull request #64108 from antonWetzel/csharp-update | Rémi Verschelde | |
2022-08-09 | Merge pull request #64134 from asmaloney/doc-params | Rémi Verschelde | |
[doc] Use "param" instead of "code" to refer to parameters | |||
2022-08-09 | Decrease default AudioStreamPlayer2D/3D panning strength | Hugo Locurcio | |
The default panning strength is now more in line with how other engines play positional sound. | |||
2022-08-09 | Tweak Label3D defaults for better readability | Hugo Locurcio | |
- Increase font size and decrease pixel size. - The font is rendered at the same physical size, but is more detailed, which is visible when the camera is up close. - Add an outline to improve readability on mixed-color backgrounds. - The outline is fairly thick to ensure it doesn't get too grainy at a distance (without requiring MSDF or mipmaps on the default project font). | |||
2022-08-09 | [doc] Use "param" instead of "code" to refer to parameters | Andy Maloney | |
Co-authored-by: Yuri Sizov <11782833+YuriSizov@users.noreply.github.com> | |||
2022-08-09 | Allow MSDF rendering for system fonts, fix crash on loading damaged / ↵ | bruvzg | |
unsupported font files. | |||
2022-08-09 | Remove AnimatedSprite3D.`is_playing()` for redundancy | Micky | |
Also removes the underscore prefix from `_set_playing()` and `_is_playing()` | |||
2022-08-08 | Added to Sprite3D Documentation | Marlin Watts-Woods | |
2022-08-09 | vector4 distance_squared_to and update csharp | antonWetzel | |
2022-08-08 | Improve InstancePlaceholder documentation | Hugo Locurcio | |
2022-08-08 | Merge pull request #64008 from YuriSizov/doctool-add-param-reference-syntax | Rémi Verschelde | |
2022-08-08 | Rename the argument tag to param in XML documentation | Yuri Sizov | |
2022-08-08 | Add support for [param foo] syntax in valid documentation contexts | Yuri Sizov | |
2022-08-08 | Print expected `os.arch` tuple for current platform in GDExtension error | Hugo Locurcio | |
This also adds `Engine.get_architecture_name()` to get the name of the CPU architecture the Godot binary was built for. | |||
2022-08-08 | Merge pull request #64076 from raulsntos/doc-fixes | Rémi Verschelde | |
Add `@GDScript.type_exists` documentation, Fix typo in weakref documentation |