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2022-08-15Merge pull request #64331 from asmaloney/doc-params-7Yuri Sizov
[doc] Use "param" instead of "code" to refer to parameters (7)
2022-08-15Merge pull request #64328 from asmaloney/doc-params-6Yuri Sizov
[doc] Use "param" instead of "code" to refer to parameters (6)
2022-08-15[doc] Use "param" instead of "code" to refer to parameters (5)Andy Maloney
2022-08-14Fix incorrect Camera3D size documentationAaron Franke
2022-08-14Fix NavigationObstacle 2D/3D (re)parent issuessmix8
Fixes (re)parent issues with NavigationObstacle 2D and 3D (same as NavigationAgents). Also adds the option from NavigationAgents to override the default navigation map.
2022-08-14Document run-time SceneTree debug property changes not working correctlyHugo Locurcio
2022-08-13Hide Dummy text driver in the Project Settings as it makes editor unusableHugo Locurcio
This also improves documentation related to driver project settings.
2022-08-13Rename CanvasItem.`follow_viewport_enable` to end with "d"Micky
For consistency with the rest of the exposed booleans in Godot
2022-08-13Rename EditorPlugin.`*_PROPERTY_EDITOR_*` to `*_INSPECTOR_*`Micky
The name "Inspector" has been adopted for years and is thus more familiar.
2022-08-13Rename Navigation's `neighbor_dist` to `neightbor_distance`Micky
NavigationAgent2D/3D.`neighbor_dist` -> `neighbor_distance` (also affects setters and getters) NavigationServer2D/3D.`agent_set_neighbor_dist()` -> `agent_set_neighbor_distance()` Also changes their parameters' names. Doesn't affect "Agent.neighborDist_" in Agent.h
2022-08-13Improve documentation of CanvasItem's draw logicMicky
2022-08-13Implement MSAA for 2D [Vulkan only]Hendrik Brucker
2022-08-12[doc] Use "param" instead of "code" to refer to parameters (8)Andy Maloney
2022-08-12[doc] Use "param" instead of "code" to refer to parameters (7)Andy Maloney
2022-08-12[doc] Use "param" instead of "code" to refer to parameters (6)Andy Maloney
2022-08-12Merge pull request #64285 from asmaloney/doc-params-4Yuri Sizov
[doc] Use "param" instead of "code" to refer to parameters (4)
2022-08-12Merge pull request #64196 from asmaloney/doc-params-3Yuri Sizov
[doc] Use "param" instead of "code" to refer to parameters #3
2022-08-12fixed GraphEdit signal argument typedaylilyzeleen
2022-08-12Fix case where `h_separation` might not work in `Button`Rindbee
This patch mainly solves two things: 1. The typo of `h_separation`; 2. Negative values of `h_separation` will be treated as `0` when used, to prevent the button's minimum `width` from being reduced by `h_separation`.
2022-08-11Merge pull request #64225 from ↵Hugo Locurcio
Calinou/3d-scaling-bilinear-use-negative-mipmap-bias
2022-08-11[doc] Use "param" instead of "code" to refer to parameters (4)Andy Maloney
2022-08-11Merge pull request #64164 from asmaloney/doc-params2Yuri Sizov
[doc] Use "param" instead of "code" to refer to parameters #2
2022-08-11Merge pull request #64267 from bruvzg/le_secretYuri Sizov
Change `LineEdit` default secret character from "*" to "•".
2022-08-11[doc] Use "param" instead of "code" to refer to parametersAndy Maloney
2022-08-11Add missing properties to default themekobewi
2022-08-11Change LineEdit secret character from "*" to "•".bruvzg
2022-08-10Add line breaking support to the TextMesh.bruvzg
2022-08-10Use negative mipmap LOD bias for sub-native bilinear 3D scaleHugo Locurcio
This provides a benefit similar to FSR 1.0 (greater texture sharpness at the cost of some graininess at sub-native resolution scales), but without the added performance cost of FSR 1.0.
2022-08-10Merge pull request #64208 from timothyqiu/packed-clearRémi Verschelde
2022-08-10Merge pull request #64192 from danboo/danboo-mention-audiolistener2dRémi Verschelde
2022-08-10Merge pull request #64160 from Calinou/tweak-label3d-defaultsRémi Verschelde
2022-08-10Expose clear method for packed arraysHaoyu Qiu
2022-08-09Add note about using AudioListener2DDan Boorstein
There was no mention of the effect of AudioListener2D in this documentation, making it unclear if there was a relationship. The new text is copied and modified from the AudioStreamPlayer3D documentation. Use 'an' as article before 'AudioListener3D'
2022-08-09[doc] Use "param" instead of "code" to refer to parameters #3Andy Maloney
2022-08-10add get_depth() to KinematicCollision3D as same of 2DSilc Renew
2022-08-10Merge pull request #64108 from antonWetzel/csharp-updateRémi Verschelde
2022-08-09Merge pull request #64134 from asmaloney/doc-paramsRémi Verschelde
[doc] Use "param" instead of "code" to refer to parameters
2022-08-09Decrease default AudioStreamPlayer2D/3D panning strengthHugo Locurcio
The default panning strength is now more in line with how other engines play positional sound.
2022-08-09Tweak Label3D defaults for better readabilityHugo Locurcio
- Increase font size and decrease pixel size. - The font is rendered at the same physical size, but is more detailed, which is visible when the camera is up close. - Add an outline to improve readability on mixed-color backgrounds. - The outline is fairly thick to ensure it doesn't get too grainy at a distance (without requiring MSDF or mipmaps on the default project font).
2022-08-09[doc] Use "param" instead of "code" to refer to parametersAndy Maloney
Co-authored-by: Yuri Sizov <11782833+YuriSizov@users.noreply.github.com>
2022-08-09Allow MSDF rendering for system fonts, fix crash on loading damaged / ↵bruvzg
unsupported font files.
2022-08-09Remove AnimatedSprite3D.`is_playing()` for redundancyMicky
Also removes the underscore prefix from `_set_playing()` and `_is_playing()`
2022-08-08Added to Sprite3D DocumentationMarlin Watts-Woods
2022-08-09vector4 distance_squared_to and update csharpantonWetzel
2022-08-08Improve InstancePlaceholder documentationHugo Locurcio
2022-08-08Merge pull request #64008 from YuriSizov/doctool-add-param-reference-syntaxRémi Verschelde
2022-08-08Rename the argument tag to param in XML documentationYuri Sizov
2022-08-08Add support for [param foo] syntax in valid documentation contextsYuri Sizov
2022-08-08Print expected `os.arch` tuple for current platform in GDExtension errorHugo Locurcio
This also adds `Engine.get_architecture_name()` to get the name of the CPU architecture the Godot binary was built for.
2022-08-08Merge pull request #64076 from raulsntos/doc-fixesRémi Verschelde
Add `@GDScript.type_exists` documentation, Fix typo in weakref documentation