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AgeCommit message (Expand)Author
2021-08-11Docs: Fix capitalisation of Warning in two placesMax Hilbrunner
2021-08-11Changed `TransformMult` node to `TransformOp` in visual shadersYuri Roubinsky
2021-08-11Fix CI after #38992Max Hilbrunner
2021-08-11Merge pull request #38992 from Dragoncraft89/masterRémi Verschelde
2021-08-11Merge pull request #41634 from KoBeWi/the_independenceRémi Verschelde
2021-08-11Merge pull request #50329 from Calinou/decrease-default-dof-bokeh-qualityRémi Verschelde
2021-08-11Merge pull request #51513 from mhilbrunner/ssl-warningRémi Verschelde
2021-08-11Make radius & height in CapsuleShape2D independentTomasz Chabora
2021-08-11Decrease the default depth of field bokeh qualityHugo Locurcio
2021-08-11Docs: Add warnings about no SSL/(D)TLS revocationMax Hilbrunner
2021-08-11Merge pull request #51486 from reduz/fixes-to-mobile-rendererRémi Verschelde
2021-08-11Merge pull request #51500 from timothyqiu/navmesh-docRémi Verschelde
2021-08-11Improve NavigationMesh typing, parameter validation and documentationHaoyu Qiu
2021-08-11Merge pull request #47378 from aaronfranke/use-input-enumsRémi Verschelde
2021-08-11Merge pull request #41956 from Calinou/rename-engine-iterations-per-secondRémi Verschelde
2021-08-11Merge pull request #51490 from nekomatata/clean-character-bodyRémi Verschelde
2021-08-11Merge pull request #51178 from Geometror/layout-options-textline-textparagraphRémi Verschelde
2021-08-11Merge pull request #51442 from Geometror/styleboxflat-fake-aa-floatRémi Verschelde
2021-08-10Fixes and optimizations to mobile rendererreduz
2021-08-11Rename `iterations_per_second` to `physics_ticks_per_second`Hugo Locurcio
2021-08-11Various text layout improvements (TextLine, TextParagraph, Label, TextServer)Hendrik Brucker
2021-08-10StyleBox fake AA improvements (aa_size float property)Hendrik Brucker
2021-08-10Use Key enum instead of plain integersAaron Franke
2021-08-10Merge pull request #49343 from theoway/node_auto_arrangement_graph_editK. S. Ernest (iFire) Lee
2021-08-11Automatic arrangement of nodes in VisualScript/VisualShaders editorsUmang Kalra
2021-08-10Remove infinite inertia and ray shapes from CharacterBodyPouleyKetchoupp
2021-08-10Merge pull request #51027 from fabriceci/improve-move-and-slideRémi Verschelde
2021-08-10Merge pull request #49417 from Bhu1-V/gsoc-cmd-pltRémi Verschelde
2021-08-10Merge pull request #51474 from aaronfranke/organize-viewportRémi Verschelde
2021-08-10Merge pull request #51017 from vnen/extension-fixesRémi Verschelde
2021-08-10Organize methods in Viewport and explicitly name 3D methods with 3DAaron Franke
2021-08-10Add properties to CharacterBody for more move_and_slide optionsfabriceci
2021-08-10Merge pull request #51457 from nekomatata/moving-platforms-3dRémi Verschelde
2021-08-10Merge pull request #50682 from aaronfranke/basis-looking-atRémi Verschelde
2021-08-09Fix 3D moving platform logicPouleyKetchoupp
2021-08-09Merge pull request #51446 from nekomatata/fix-moving-platform-rotationRémi Verschelde
2021-08-09Fix applied rotation from moving platforms in move_and_slidePouleyKetchoupp
2021-08-09[Net] Basic extensible MultiplayerAPI spawn/despawn.Fabio Alessandrelli
2021-08-09[Core] Expose ResourceLoader.get_resource_uid.Fabio Alessandrelli
2021-08-09Added EditorCommandPaletteBhuvan Vemula
2021-08-08[Text Server] Improve object (image/table) inline alignment.bruvzg
2021-08-08Merge pull request #51395 from angad-k/pseudolocalization-squashedRémi Verschelde
2021-08-08add pseudolocalization to GodotAngad Kambli
2021-08-08Fix Unicode URL link tags to render correctly.follower
2021-08-07Invert how `global_rate_scale` value works, and rename it to `playback_speed_...Michael Alexsander
2021-08-06Improve the inspector plugin documentation and remove a confusing statementYuri Sizov
2021-08-06Fix minor code style issues in the RST generatorYuri Sizov
2021-08-06Merge pull request #49924 from BastiaanOlij/mobile_render_subpassRémi Verschelde
2021-08-06Bind missing constants from PropertyHint and PropertyUsageGeorge Marques
2021-08-06Use subpasses to do 3D rendering and resolve in mobile rendererBastiaan Olij