Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-04-27 | Merge pull request #58685 from ↵ | Rémi Verschelde | |
IgorKordiukiewicz/gpu_particles_2d_interpolation_property Added interpolation property to GPUParticles2D | |||
2022-04-27 | Merge pull request #59582 from Faless/net/4.x_tcp_explicit_poll | Rémi Verschelde | |
2022-04-27 | Merge pull request #60331 from KoBeWi/tween_static() | Rémi Verschelde | |
2022-04-27 | Merge pull request #60275 from octetdev2/prefer-constant-for-docs | Rémi Verschelde | |
2022-04-27 | Merge pull request #59393 from techiepriyansh/move-gltf-export-under-scene-menu | Rémi Verschelde | |
2022-04-27 | Merge pull request #60319 from TokageItLab/implement-global-rest | Rémi Verschelde | |
2022-04-27 | Merge pull request #59979 from bruvzg/cpp_check2 | Rémi Verschelde | |
2022-04-27 | doc: Update iOS hint for Input.vibrate_handheld after #60397 | Rémi Verschelde | |
2022-04-27 | Expose move_to_trash() | kobewi | |
2022-04-26 | Merge pull request #60513 from Calinou/default-font-add-msdf-mipmap | Rémi Verschelde | |
Add MSDF and mipmap generation project settings for the default font | |||
2022-04-26 | [Net] Allow branch-specific MultiplayerAPIs. | Fabio Alessandrelli | |
Removes custom_multiplayer from Node. MultiplayerAPI overrides are now set at SceneTree level, and apply to whole branches. Impact on performance when using only the default multiplayer or overriding it is minimal, the use of branches can likely be further optimized by caching nodes and relevant MultiplayerAPI IDs. | |||
2022-04-26 | Merge pull request #60511 from akien-mga/readd-find_node | Rémi Verschelde | |
2022-04-25 | Merge pull request #60445 from nathanfranke/minor-changes | Rémi Verschelde | |
small changes: improve OS.get_name classref, misc/scripts fixes, remove trailing quote | |||
2022-04-25 | Merge pull request #60450 from timothyqiu/packed-array-doc | Rémi Verschelde | |
Remove `Array` link in description of `Packed*Array` | |||
2022-04-25 | i18n: Sync classref translations with Weblate | Rémi Verschelde | |
(cherry picked from commit 4c68304e2ff3546c317593b4aa8608d7f14fe7d3) | |||
2022-04-25 | Merge pull request #60472 from KoBeWi/dragging_rights | Rémi Verschelde | |
2022-04-25 | Merge pull request #60490 from aaronfranke/dap-typo | Rémi Verschelde | |
2022-04-25 | Add MSDF and mipmap generation project settings for the default font | Hugo Locurcio | |
This can be used to improve Label3D and scaled Control appearance in prototypes. | |||
2022-04-25 | Merge pull request #60261 from fire-forge/theme-prop-renames | Rémi Verschelde | |
2022-04-25 | Merge pull request #60386 from bruvzg/label3d | Rémi Verschelde | |
2022-04-25 | Node: Re-add `find_node` as `find_child`, improve docs | Rémi Verschelde | |
The new name contrasts it better with `find_parent`, and makes it clear that it only matches child/descendant nodes. Also rename `find_nodes` to `find_children` accordingly. | |||
2022-04-25 | Merge pull request #60298 from reduz/scene-unique-paths | Rémi Verschelde | |
2022-04-25 | Implement Scene Unique Nodes | reduz | |
Implements https://github.com/godotengine/godot-proposals/issues/4096 * Nodes can be marked unique to the scene in the editor (or via code). * Unique nodes can be accessed via the **%** prefix at any point in the path. From that point in the path (depending on whether the scene of the path is), the unique node will be fetched. * Implementation is very optimal, as these nodes are cached. | |||
2022-04-24 | Improve descriptions for drag methods | kobewi | |
2022-04-24 | Fix type name typo in Debug Adapter Protocol | Aaron Franke | |
2022-04-23 | Rename theme properties to include underscores | FireForge | |
- check_vadjust -> check_v_adjust - close_h_ofs -> close_h_offset - close_v_ofs -> close_v_offset - commentfocus -> comment_focus - hseparation -> h_separation - ofs -> offset - selectedframe -> selected_frame - state_machine_selectedframe -> state_machine_selected_frame - table_hseparation -> table_h_separation - table_vseparation -> table_v_separation - vseparation -> v_separation | |||
2022-04-23 | Changed "pair" to "triplet" in Vector3 definition | GTcreyon | |
2022-04-23 | Remove Array link in description of PackedArrays | Haoyu Qiu | |
2022-04-22 | improve OS.get_name classref, misc/scripts fixes, remove trailing quote | Nathan Franke | |
2022-04-22 | Implement Label3D node. | bruvzg | |
Add "generate_mipmap" font import option. Add some missing features to the Sprite3D. Move BiDi override code from Control to TextServer. Add functions to access TextServer font cache textures. Add MSDF related flags and shader to the standard material. Change standard material cache to use HashMap instead of Vector. | |||
2022-04-20 | Fix more issues found by cppcheck. | bruvzg | |
2022-04-20 | Merge pull request #60175 from Geometror/visual-shader-vector4 | Yuri Rubinsky | |
2022-04-19 | Merge pull request #50175 from kleonc/image-blit-blend-fix-rects | Hugo Locurcio | |
`Image.blit_rect/blend_rect` Fix rects calculations for negative arguments | |||
2022-04-17 | Make Tween.interpolate_value() static | kobewi | |
2022-04-18 | Implement global rest | Silc 'Tokage' Renew | |
2022-04-16 | Document timestamp decimal fraction in Time | Haoyu Qiu | |
2022-04-16 | Prefer constant tags for constants | Casper Beyer | |
2022-04-13 | Add `font_separator` and related properties to `PopupMenu` | Michael Alexsander | |
2022-04-14 | Merge pull request #60220 from YeldhamDev/the_line_must_be_drawn_here | Rémi Verschelde | |
Fix and tweak labeled separator in `PopupMenu` | |||
2022-04-13 | Merge pull request #60177 from reduz/animation-library-import | Rémi Verschelde | |
Import scenes as AnimationLibrary | |||
2022-04-13 | Fix and tweak labeled separator in `PopupMenu` | Michael Alexsander | |
2022-04-13 | Import scenes as AnimationLibrary | reduz | |
Added the ability to import scenes as AnimationLibrary * Completes implementation of https://github.com/godotengine/godot-proposals/issues/4296 * Helps if you want to export animations to a separate file (say a GLTF) to avoid re-importing/exporting them every time the model changes. * Helps if you simply want to have animations using a dummy model, which can be shared across multiple models. Creates a secondary scene importer used only for animations. **NOTE**: A new flag for scene importer: EditorSceneFormatImporter.IMPORT_DISCARD_MESHES_AND_MATERIALS has been added, to hint importers that they should skip meshes and animations (and hence make importing faster). It is not implemented in any importer yet, this should be done in a separate PR. | |||
2022-04-13 | Merge pull request #60199 from akien-mga/color-clarify-srgb-linear-conversions | Rémi Verschelde | |
2022-04-13 | Merge pull request #60028 from LightningAA/Improve-Signal-Docs | Rémi Verschelde | |
2022-04-13 | Merge pull request #60034 from Calinou/camera-allow-lower-size | Rémi Verschelde | |
2022-04-13 | Color: Rename `to_srgb`/`to_linear` to include base color space | Rémi Verschelde | |
This helps reduce confusion around sRGB <> Linear conversions by making both input and output color spaces explicit. | |||
2022-04-13 | Merge pull request #60012 from Sauermann/fix-collisionobject-canvas-doc | Rémi Verschelde | |
2022-04-13 | Merge pull request #60017 from timothyqiu/nav-server-free | Rémi Verschelde | |
Rename `NavigationServer`'s `free` method to `free_rid` | |||
2022-04-12 | Add documentation to CheckBox | SuddenlyNothing | |
2022-04-12 | Add Vector4 to VisualShader | Hendrik Brucker | |